public string ApplyPolicy(string assemblyName) { ArgumentException.ThrowIfNullOrEmpty(assemblyName); if (assemblyName[0] == '\0') { throw new ArgumentException(SR.Argument_EmptyString, nameof(assemblyName)); } return(assemblyName); }
public ApplicationId(byte[] publicKeyToken, string name, Version version, string?processorArchitecture, string?culture) { ArgumentException.ThrowIfNullOrEmpty(name); ArgumentNullException.ThrowIfNull(version); ArgumentNullException.ThrowIfNull(publicKeyToken); _publicKeyToken = (byte[])publicKeyToken.Clone(); Name = name; Version = version; ProcessorArchitecture = processorArchitecture; Culture = culture; }
/// <summary> /// Assign a switch a value /// </summary> /// <param name="switchName">The name of the switch</param> /// <param name="isEnabled">The value to assign</param> public static void SetSwitch(string switchName, bool isEnabled) { ArgumentException.ThrowIfNullOrEmpty(switchName); if (s_switches == null) { // Compatibility switches are rarely used. Initialize the Dictionary lazily Interlocked.CompareExchange(ref s_switches, new Dictionary <string, bool>(), null); } lock (s_switches) { s_switches[switchName] = isEnabled; } }
/// <summary> /// Try to get the value of the switch. /// </summary> /// <param name="switchName">The name of the switch</param> /// <param name="isEnabled">A variable where to place the value of the switch</param> /// <returns>A return value of true represents that the switch was set and <paramref name="isEnabled"/> contains the value of the switch</returns> public static bool TryGetSwitch(string switchName, out bool isEnabled) { ArgumentException.ThrowIfNullOrEmpty(switchName); if (s_switches != null) { lock (s_switches) { if (s_switches.TryGetValue(switchName, out isEnabled)) { return(true); } } } if (GetData(switchName) is string value && bool.TryParse(value, out isEnabled)) { return(true); } isEnabled = false; return(false); }