CreateElementAction() public method

public CreateElementAction ( ) : ElementAction
return ElementAction
Ejemplo n.º 1
0
        private void CompileInstruction(Compiler compiler)
        {
            NavigatorInput input  = compiler.Input;
            CompiledAction?action = null;

            Debug.Assert(Ref.Equal(input.NamespaceURI, input.Atoms.UriXsl));

            string name = input.LocalName;

            if (Ref.Equal(name, input.Atoms.ApplyImports))
            {
                action = compiler.CreateApplyImportsAction();
            }
            else if (Ref.Equal(name, input.Atoms.ApplyTemplates))
            {
                action = compiler.CreateApplyTemplatesAction();
            }
            else if (Ref.Equal(name, input.Atoms.Attribute))
            {
                action = compiler.CreateAttributeAction();
            }
            else if (Ref.Equal(name, input.Atoms.CallTemplate))
            {
                action = compiler.CreateCallTemplateAction();
            }
            else if (Ref.Equal(name, input.Atoms.Choose))
            {
                action = compiler.CreateChooseAction();
            }
            else if (Ref.Equal(name, input.Atoms.Comment))
            {
                action = compiler.CreateCommentAction();
            }
            else if (Ref.Equal(name, input.Atoms.Copy))
            {
                action = compiler.CreateCopyAction();
            }
            else if (Ref.Equal(name, input.Atoms.CopyOf))
            {
                action = compiler.CreateCopyOfAction();
            }
            else if (Ref.Equal(name, input.Atoms.Element))
            {
                action = compiler.CreateElementAction();
            }
            else if (Ref.Equal(name, input.Atoms.Fallback))
            {
                return;
            }
            else if (Ref.Equal(name, input.Atoms.ForEach))
            {
                action = compiler.CreateForEachAction();
            }
            else if (Ref.Equal(name, input.Atoms.If))
            {
                action = compiler.CreateIfAction(IfAction.ConditionType.ConditionIf);
            }
            else if (Ref.Equal(name, input.Atoms.Message))
            {
                action = compiler.CreateMessageAction();
            }
            else if (Ref.Equal(name, input.Atoms.Number))
            {
                action = compiler.CreateNumberAction();
            }
            else if (Ref.Equal(name, input.Atoms.ProcessingInstruction))
            {
                action = compiler.CreateProcessingInstructionAction();
            }
            else if (Ref.Equal(name, input.Atoms.Text))
            {
                action = compiler.CreateTextAction();
            }
            else if (Ref.Equal(name, input.Atoms.ValueOf))
            {
                action = compiler.CreateValueOfAction();
            }
            else if (Ref.Equal(name, input.Atoms.Variable))
            {
                action = compiler.CreateVariableAction(VariableType.LocalVariable);
            }
            else
            {
                if (compiler.ForwardCompatibility)
                {
                    action = compiler.CreateNewInstructionAction();
                }
                else
                {
                    throw compiler.UnexpectedKeyword();
                }
            }

            Debug.Assert(action != null);

            AddAction(action);
        }
        void CompileInstruction(Compiler compiler) {
            NavigatorInput input  = compiler.Input;
            CompiledAction action = null;

            Debug.Assert(Ref.Equal(input.NamespaceURI, input.Atoms.UriXsl));

            string name = input.LocalName;

            if (Ref.Equal(name, input.Atoms.ApplyImports)) {
                action = compiler.CreateApplyImportsAction();
            }
            else if (Ref.Equal(name, input.Atoms.ApplyTemplates)) {
                action = compiler.CreateApplyTemplatesAction();
            }
            else if (Ref.Equal(name, input.Atoms.Attribute)) {
                action = compiler.CreateAttributeAction();
            }
            else if (Ref.Equal(name, input.Atoms.CallTemplate)) {
                action = compiler.CreateCallTemplateAction();
            }
            else if (Ref.Equal(name, input.Atoms.Choose)) {
                action = compiler.CreateChooseAction();
            }
            else if (Ref.Equal(name, input.Atoms.Comment)) {
                action = compiler.CreateCommentAction();
            }
            else if (Ref.Equal(name, input.Atoms.Copy)) {
                action = compiler.CreateCopyAction();
            }
            else if (Ref.Equal(name, input.Atoms.CopyOf)) {
                action = compiler.CreateCopyOfAction();
            }
            else if (Ref.Equal(name, input.Atoms.Element)) {
                action = compiler.CreateElementAction();
            }
            else if (Ref.Equal(name, input.Atoms.Fallback)) {
                return;
            }
            else if (Ref.Equal(name, input.Atoms.ForEach)) {
                action = compiler.CreateForEachAction();
            }
            else if (Ref.Equal(name, input.Atoms.If)) {
                action = compiler.CreateIfAction(IfAction.ConditionType.ConditionIf);
            }
            else if (Ref.Equal(name, input.Atoms.Message)) {
                action = compiler.CreateMessageAction();
            }
            else if (Ref.Equal(name, input.Atoms.Number)) {
                action = compiler.CreateNumberAction();
            }
            else if (Ref.Equal(name, input.Atoms.ProcessingInstruction)) {
                action = compiler.CreateProcessingInstructionAction();
            }
            else if (Ref.Equal(name, input.Atoms.Text)) {
                action = compiler.CreateTextAction();
            }
            else if (Ref.Equal(name, input.Atoms.ValueOf)) {
                action = compiler.CreateValueOfAction();
            }
            else if (Ref.Equal(name, input.Atoms.Variable)) {
                action = compiler.CreateVariableAction(VariableType.LocalVariable);
            }
            else {
                if (compiler.ForwardCompatibility)
                    action = compiler.CreateNewInstructionAction();
                else
                    throw compiler.UnexpectedKeyword();
            }

            Debug.Assert(action != null);

            AddAction(action);
        }