internal override void FinalizeCreation() { _bitmapInit.EnsureInitializedComplete(); BitmapSourceSafeMILHandle wicClipper = null; Int32Rect rect = SourceRect; BitmapSource source = Source; if (rect.IsEmpty) { rect.Width = source.PixelWidth; rect.Height = source.PixelHeight; } using (FactoryMaker factoryMaker = new FactoryMaker()) { try { IntPtr wicFactory = factoryMaker.ImagingFactoryPtr; HRESULT.Check(UnsafeNativeMethods.WICImagingFactory.CreateBitmapClipper( wicFactory, out wicClipper)); lock (_syncObject) { HRESULT.Check(UnsafeNativeMethods.WICBitmapClipper.Initialize( wicClipper, source.WicSourceHandle, ref rect)); } // // This is just a link in a BitmapSource chain. The memory is being used by // the BitmapSource at the end of the chain, so no memory pressure needs // to be added here. // WicSourceHandle = wicClipper; _isSourceCached = source.IsSourceCached; wicClipper = null; } catch { _bitmapInit.Reset(); throw; } finally { if (wicClipper != null) { wicClipper.Close(); } } } CreationCompleted = true; UpdateCachedSettings(); }
internal override void FinalizeCreation() { _bitmapInit.EnsureInitializedComplete(); BitmapSourceSafeMILHandle wicFormatter = null; using (FactoryMaker factoryMaker = new FactoryMaker()) { try { IntPtr wicFactory = factoryMaker.ImagingFactoryPtr; HRESULT.Check(UnsafeNativeMethods.WICImagingFactory.CreateFormatConverter( wicFactory, out wicFormatter)); SafeMILHandle internalPalette; if (DestinationPalette != null) { internalPalette = DestinationPalette.InternalPalette; } else { internalPalette = new SafeMILHandle(); } Guid format = DestinationFormat.Guid; lock (_syncObject) { HRESULT.Check(UnsafeNativeMethods.WICFormatConverter.Initialize( wicFormatter, Source.WicSourceHandle, ref format, DitherType.DitherTypeErrorDiffusion, internalPalette, AlphaThreshold, WICPaletteType.WICPaletteTypeOptimal )); } // // This is just a link in a BitmapSource chain. The memory is being used by // the BitmapSource at the end of the chain, so no memory pressure needs // to be added here. // WicSourceHandle = wicFormatter; // Even if our source is cached, format conversion is expensive and so we'll // always maintain our own cache for the purpose of rendering. _isSourceCached = false; } catch { _bitmapInit.Reset(); throw; } finally { if (wicFormatter != null) { wicFormatter.Close(); } } } CreationCompleted = true; UpdateCachedSettings(); }