internal static BuildResult CreateBuildResultFromCode(BuildResultTypeCode code, System.Web.VirtualPath virtualPath)
        {
            BuildResult result = null;

            switch (code)
            {
            case BuildResultTypeCode.BuildResultCompiledAssembly:
                result = new BuildResultCompiledAssembly();
                break;

            case BuildResultTypeCode.BuildResultCompiledType:
                result = new BuildResultCompiledType();
                break;

            case BuildResultTypeCode.BuildResultCompiledTemplateType:
                result = new BuildResultCompiledTemplateType();
                break;

            case BuildResultTypeCode.BuildResultCustomString:
                result = new BuildResultCustomString();
                break;

            case BuildResultTypeCode.BuildResultMainCodeAssembly:
                result = new BuildResultMainCodeAssembly();
                break;

            case BuildResultTypeCode.BuildResultCodeCompileUnit:
                result = new BuildResultCodeCompileUnit();
                break;

            case BuildResultTypeCode.BuildResultCompiledGlobalAsaxType:
                result = new BuildResultCompiledGlobalAsaxType();
                break;

            case BuildResultTypeCode.BuildResultResourceAssembly:
                result = new BuildResultResourceAssembly();
                break;

            default:
                return(null);
            }
            result.VirtualPath        = virtualPath;
            result._nextUpToDateCheck = DateTime.MinValue;
            return(result);
        }
        internal static Assembly GetCodeDirectoryAssembly(VirtualPath virtualDir, CodeDirectoryType dirType, string assemblyName, StringSet excludedSubdirectories, bool isDirectoryAllowed)
        {
            string path = virtualDir.MapPath();

            if (!isDirectoryAllowed && Directory.Exists(path))
            {
                throw new HttpException(System.Web.SR.GetString("Bar_dir_in_precompiled_app", new object[] { virtualDir }));
            }
            bool        supportLocalization  = IsResourceCodeDirectoryType(dirType);
            string      cacheKey             = assemblyName;
            BuildResult buildResultFromCache = BuildManager.GetBuildResultFromCache(cacheKey);
            Assembly    a = null;

            if ((buildResultFromCache != null) && (buildResultFromCache is BuildResultCompiledAssembly))
            {
                if (buildResultFromCache is BuildResultMainCodeAssembly)
                {
                    _mainCodeBuildResult = (BuildResultMainCodeAssembly)buildResultFromCache;
                }
                a = ((BuildResultCompiledAssembly)buildResultFromCache).ResultAssembly;
                if (!supportLocalization)
                {
                    return(a);
                }
                if (!isDirectoryAllowed)
                {
                    return(a);
                }
                BuildResultResourceAssembly assembly2 = (BuildResultResourceAssembly)buildResultFromCache;
                if (HashCodeCombiner.GetDirectoryHash(virtualDir) == assembly2.ResourcesDependenciesHash)
                {
                    return(a);
                }
            }
            if (!isDirectoryAllowed)
            {
                return(null);
            }
            if ((dirType != CodeDirectoryType.LocalResources) && !StringUtil.StringStartsWithIgnoreCase(path, HttpRuntime.AppDomainAppPathInternal))
            {
                throw new HttpException(System.Web.SR.GetString("Virtual_codedir", new object[] { virtualDir.VirtualPathString }));
            }
            if (!Directory.Exists(path))
            {
                if (dirType != CodeDirectoryType.MainCode)
                {
                    return(null);
                }
                if (!ProfileBuildProvider.HasCompilableProfile)
                {
                    return(null);
                }
            }
            BuildManager.ReportDirectoryCompilationProgress(virtualDir);
            DateTime utcNow = DateTime.UtcNow;
            CodeDirectoryCompiler compiler = new CodeDirectoryCompiler(virtualDir, dirType, excludedSubdirectories);
            string outputAssemblyName      = null;

            if (a != null)
            {
                outputAssemblyName = a.GetName().Name;
                compiler._onlyBuildLocalizedResources = true;
            }
            else
            {
                outputAssemblyName = BuildManager.GenerateRandomAssemblyName(assemblyName);
            }
            BuildProvidersCompiler compiler2 = new BuildProvidersCompiler(virtualDir, supportLocalization, outputAssemblyName);

            compiler._bpc = compiler2;
            compiler.FindBuildProviders();
            compiler2.SetBuildProviders(compiler._buildProviders);
            CompilerResults results = compiler2.PerformBuild();

            if (results != null)
            {
                DateTime time2 = DateTime.UtcNow.AddMilliseconds(3000.0);
                do
                {
                    if (UnsafeNativeMethods.GetModuleHandle(results.PathToAssembly) == IntPtr.Zero)
                    {
                        a = results.CompiledAssembly;
                        goto Label_01E6;
                    }
                    Thread.Sleep(250);
                }while (DateTime.UtcNow <= time2);
                throw new HttpException(System.Web.SR.GetString("Assembly_already_loaded", new object[] { results.PathToAssembly }));
            }
Label_01E6:
            if (a == null)
            {
                return(null);
            }
            if (dirType == CodeDirectoryType.MainCode)
            {
                _mainCodeBuildResult = new BuildResultMainCodeAssembly(a);
                buildResultFromCache = _mainCodeBuildResult;
            }
            else if (supportLocalization)
            {
                buildResultFromCache = new BuildResultResourceAssembly(a);
            }
            else
            {
                buildResultFromCache = new BuildResultCompiledAssembly(a);
            }
            buildResultFromCache.VirtualPath = virtualDir;
            if (BuildManager.OptimizeCompilations && (dirType != CodeDirectoryType.LocalResources))
            {
                buildResultFromCache.AddVirtualPathDependencies(new SingleObjectCollection(virtualDir.AppRelativeVirtualPathString));
            }
            if (dirType != CodeDirectoryType.LocalResources)
            {
                buildResultFromCache.CacheToMemory = false;
            }
            BuildManager.CacheBuildResult(cacheKey, buildResultFromCache, utcNow);
            return(a);
        }
Ejemplo n.º 3
0
    #pragma warning restore 0649

    internal static BuildResult CreateBuildResultFromCode(BuildResultTypeCode code,
        VirtualPath virtualPath) {

        BuildResult ret = null;

        switch (code) {
            case BuildResultTypeCode.BuildResultCompiledAssembly:
                ret = new BuildResultCompiledAssembly();
                break;

            case BuildResultTypeCode.BuildResultCompiledType:
                ret = new BuildResultCompiledType();
                break;

            case BuildResultTypeCode.BuildResultCompiledTemplateType:
                ret = new BuildResultCompiledTemplateType();
                break;

            case BuildResultTypeCode.BuildResultCompiledGlobalAsaxType:
                ret = new BuildResultCompiledGlobalAsaxType();
                break;

            case BuildResultTypeCode.BuildResultCustomString:
                ret = new BuildResultCustomString();
                break;

            case BuildResultTypeCode.BuildResultMainCodeAssembly:
                ret = new BuildResultMainCodeAssembly();
                break;

            case BuildResultTypeCode.BuildResultResourceAssembly:
                ret = new BuildResultResourceAssembly();
                break;

            case BuildResultTypeCode.BuildResultCodeCompileUnit:
                ret = new BuildResultCodeCompileUnit();
                break;

            default:
                Debug.Assert(false, "code=" + code);
                return null;
        }

        ret.VirtualPath = virtualPath;

        // Set _nextUpToDateCheck to MinValue, to make sure the next call to IsUpToDate()
        // actually makes the check
        ret._nextUpToDateCheck = DateTime.MinValue;

        return ret;
    }
    internal static Assembly GetCodeDirectoryAssembly(VirtualPath virtualDir,
        CodeDirectoryType dirType, string assemblyName,
        StringSet excludedSubdirectories, bool isDirectoryAllowed) {

        string physicalDir = virtualDir.MapPath();

        if (!isDirectoryAllowed) {

            // The directory should never exist in a precompiled app
            if (Directory.Exists(physicalDir)) {
                throw new HttpException(SR.GetString(SR.Bar_dir_in_precompiled_app, virtualDir));
            }
        }

        bool supportLocalization = IsResourceCodeDirectoryType(dirType);

        // Determine the proper cache key based on the type of directory we're processing
        string cacheKey = assemblyName;

        // Try the cache first
        BuildResult result = BuildManager.GetBuildResultFromCache(cacheKey);
        Assembly resultAssembly = null;

        // If it's cached, just return it
        if (result != null) {

            // It should always be a BuildResultCompiledAssembly, though if there is
            // a VirtualPathProvider doing very bad things, it may not (VSWhidbey 341701)
            Debug.Assert(result is BuildResultCompiledAssembly);
            if (result is BuildResultCompiledAssembly) {

                // If it's the main code assembly, keep track of it so we can later call
                // the AppInitialize method
                if (result is BuildResultMainCodeAssembly) {
                    Debug.Assert(dirType == CodeDirectoryType.MainCode);
                    Debug.Assert(_mainCodeBuildResult == null);
                    _mainCodeBuildResult = (BuildResultMainCodeAssembly) result;
                }

                resultAssembly = ((BuildResultCompiledAssembly)result).ResultAssembly;

                if (!supportLocalization)
                    return resultAssembly;

                // We found a preserved resource assembly.  However, we may not be done,
                // as the culture specific files may have changed.

                // But don't make any further checks if the directory is not allowed (precomp secenario).
                // In that case, we should always return the assembly (VSWhidbey 533498)
                if (!isDirectoryAllowed)
                    return resultAssembly;

                BuildResultResourceAssembly buildResultResAssembly = (BuildResultResourceAssembly)result;

                string newResourcesDependenciesHash = HashCodeCombiner.GetDirectoryHash(virtualDir);

                // If the resources hash (which includes satellites) is up to date, we're done
                if (newResourcesDependenciesHash == buildResultResAssembly.ResourcesDependenciesHash)
                    return resultAssembly;
           }
        }

        // If app was precompiled, don't attempt compilation
        if (!isDirectoryAllowed)
            return null;

        // Check whether the virtual dir is mapped to a different application,
        // which we don't support (VSWhidbey 218603).  But don't do this for LocalResource (VSWhidbey 237935)
        if (dirType != CodeDirectoryType.LocalResources && !StringUtil.StringStartsWithIgnoreCase(physicalDir, HttpRuntime.AppDomainAppPathInternal)) {
            throw new HttpException(SR.GetString(SR.Virtual_codedir, virtualDir.VirtualPathString));
        }

        // If the directory doesn't exist, we may be done
        if (!Directory.Exists(physicalDir)) {

            // We're definitely done if it's not the main code dir
            if (dirType != CodeDirectoryType.MainCode)
                return null;

            // If it is the main code dir, we're only done is there is no profile to compile
            // since the profice gets built as part of the main assembly.
            if (!ProfileBuildProvider.HasCompilableProfile)
                return null;
        }


        // Otherwise, compile it

        BuildManager.ReportDirectoryCompilationProgress(virtualDir);

        DateTime utcStart = DateTime.UtcNow;

        CodeDirectoryCompiler cdc = new CodeDirectoryCompiler(virtualDir,
            dirType, excludedSubdirectories);

        string outputAssemblyName = null;

        if (resultAssembly != null) {
            // If resultAssembly is not null, we are in the case where we just need to build
            // the localized resx file in a resources dir (local or global)
            Debug.Assert(supportLocalization);
            outputAssemblyName = resultAssembly.GetName().Name;
            cdc._onlyBuildLocalizedResources = true;
        }
        else {
            outputAssemblyName = BuildManager.GenerateRandomAssemblyName(assemblyName);
        }

        BuildProvidersCompiler bpc = 
            new BuildProvidersCompiler(virtualDir, supportLocalization, outputAssemblyName);

        cdc._bpc = bpc;

        // Find all the build provider we want to compile from the code directory
        cdc.FindBuildProviders();

        // Give them to the BuildProvidersCompiler
        bpc.SetBuildProviders(cdc._buildProviders);

        // Compile them into an assembly
        CompilerResults results = bpc.PerformBuild();

        // Did we just compile something?
        if (results != null) {
            Debug.Assert(result == null);
            Debug.Assert(resultAssembly == null);

            // If there is already a loaded module with the same path, try to wait for it to be unloaded.
            // Otherwise, we would end up loading this old assembly instead of the new one (VSWhidbey 554697)
            DateTime waitLimit = DateTime.UtcNow.AddMilliseconds(3000);
            for (;;) {
                IntPtr hModule = UnsafeNativeMethods.GetModuleHandle(results.PathToAssembly);
                if (hModule == IntPtr.Zero)
                    break;

                Debug.Trace("CodeDirectoryCompiler", results.PathToAssembly + " is already loaded. Waiting a bit");

                System.Threading.Thread.Sleep(250);

                // Stop trying if the timeout was reached
                if (DateTime.UtcNow > waitLimit) {
                    Debug.Trace("CodeDirectoryCompiler", "Timeout waiting for old assembly to unload: " + results.PathToAssembly);
                    throw new HttpException(SR.GetString(SR.Assembly_already_loaded, results.PathToAssembly));
                }
            }

            resultAssembly = results.CompiledAssembly;
        }

        // It is possible that there was nothing to compile (and we're not in the
        // satellite resources case)
        if (resultAssembly == null)
            return null;

        // For the main code directory, use a special BuildResult that takes care of
        // calling AppInitialize if it finds one
        if (dirType == CodeDirectoryType.MainCode) {
            // Keep track of it so we can later call the AppInitialize method
            _mainCodeBuildResult = new BuildResultMainCodeAssembly(resultAssembly);

            result = _mainCodeBuildResult;
        }
        else if (supportLocalization) {
            result = new BuildResultResourceAssembly(resultAssembly);
        }
        else {
            result = new BuildResultCompiledAssembly(resultAssembly);
        }

        result.VirtualPath = virtualDir;

        // If compilations are optimized, we need to include the right dependencies, since we can no longer
        // rely on everything getting wiped out when something in App_Code changes.
        // But don't do this for local resources, since they have their own special way of
        // dealing with dependencies (in BuildResultResourceAssembly.ComputeSourceDependenciesHashCode).
        // It's crucial *not* to do it as it triggers a tricky infinite recursion due to the fact
        // that GetBuildResultFromCacheInternal calls EnsureFirstTimeDirectoryInitForDependencies if
        // there is at least one dependency
        if (BuildManager.OptimizeCompilations && dirType != CodeDirectoryType.LocalResources) {
            result.AddVirtualPathDependencies(new SingleObjectCollection(virtualDir.AppRelativeVirtualPathString));
        }

        // Top level assembly should not be cached to memory.  But LocalResources are *not*
        // top level files, and do benefit from memory caching
        if (dirType != CodeDirectoryType.LocalResources)
            result.CacheToMemory = false;

        // Cache it for next time
        BuildManager.CacheBuildResult(cacheKey, result, utcStart);

        return resultAssembly;
    }
Ejemplo n.º 5
0
        internal static Assembly GetCodeDirectoryAssembly(VirtualPath virtualDir,
                                                          CodeDirectoryType dirType, string assemblyName,
                                                          StringSet excludedSubdirectories, bool isDirectoryAllowed)
        {
            string physicalDir = virtualDir.MapPath();

            if (!isDirectoryAllowed)
            {
                // The directory should never exist in a precompiled app
                if (Directory.Exists(physicalDir))
                {
                    throw new HttpException(SR.GetString(SR.Bar_dir_in_precompiled_app, virtualDir));
                }
            }

            bool supportLocalization = IsResourceCodeDirectoryType(dirType);

            // Determine the proper cache key based on the type of directory we're processing
            string cacheKey = assemblyName;

            // Try the cache first
            BuildResult result         = BuildManager.GetBuildResultFromCache(cacheKey);
            Assembly    resultAssembly = null;

            // If it's cached, just return it
            if (result != null)
            {
                // It should always be a BuildResultCompiledAssembly, though if there is
                // a VirtualPathProvider doing very bad things, it may not (VSWhidbey 341701)
                Debug.Assert(result is BuildResultCompiledAssembly);
                if (result is BuildResultCompiledAssembly)
                {
                    // If it's the main code assembly, keep track of it so we can later call
                    // the AppInitialize method
                    if (result is BuildResultMainCodeAssembly)
                    {
                        Debug.Assert(dirType == CodeDirectoryType.MainCode);
                        Debug.Assert(_mainCodeBuildResult == null);
                        _mainCodeBuildResult = (BuildResultMainCodeAssembly)result;
                    }

                    resultAssembly = ((BuildResultCompiledAssembly)result).ResultAssembly;

                    if (!supportLocalization)
                    {
                        return(resultAssembly);
                    }

                    // We found a preserved resource assembly.  However, we may not be done,
                    // as the culture specific files may have changed.

                    // But don't make any further checks if the directory is not allowed (precomp secenario).
                    // In that case, we should always return the assembly (VSWhidbey 533498)
                    if (!isDirectoryAllowed)
                    {
                        return(resultAssembly);
                    }

                    BuildResultResourceAssembly buildResultResAssembly = (BuildResultResourceAssembly)result;

                    string newResourcesDependenciesHash = HashCodeCombiner.GetDirectoryHash(virtualDir);

                    // If the resources hash (which includes satellites) is up to date, we're done
                    if (newResourcesDependenciesHash == buildResultResAssembly.ResourcesDependenciesHash)
                    {
                        return(resultAssembly);
                    }
                }
            }

            // If app was precompiled, don't attempt compilation
            if (!isDirectoryAllowed)
            {
                return(null);
            }

            // Check whether the virtual dir is mapped to a different application,
            // which we don't support (VSWhidbey 218603).  But don't do this for LocalResource (VSWhidbey 237935)
            if (dirType != CodeDirectoryType.LocalResources && !StringUtil.StringStartsWithIgnoreCase(physicalDir, HttpRuntime.AppDomainAppPathInternal))
            {
                throw new HttpException(SR.GetString(SR.Virtual_codedir, virtualDir.VirtualPathString));
            }

            // If the directory doesn't exist, we may be done
            if (!Directory.Exists(physicalDir))
            {
                // We're definitely done if it's not the main code dir
                if (dirType != CodeDirectoryType.MainCode)
                {
                    return(null);
                }

                // If it is the main code dir, we're only done is there is no profile to compile
                // since the profice gets built as part of the main assembly.
                if (!ProfileBuildProvider.HasCompilableProfile)
                {
                    return(null);
                }
            }


            // Otherwise, compile it

            BuildManager.ReportDirectoryCompilationProgress(virtualDir);

            DateTime utcStart = DateTime.UtcNow;

            CodeDirectoryCompiler cdc = new CodeDirectoryCompiler(virtualDir,
                                                                  dirType, excludedSubdirectories);

            string outputAssemblyName = null;

            if (resultAssembly != null)
            {
                // If resultAssembly is not null, we are in the case where we just need to build
                // the localized resx file in a resources dir (local or global)
                Debug.Assert(supportLocalization);
                outputAssemblyName = resultAssembly.GetName().Name;
                cdc._onlyBuildLocalizedResources = true;
            }
            else
            {
                outputAssemblyName = BuildManager.GenerateRandomAssemblyName(assemblyName);
            }

            BuildProvidersCompiler bpc =
                new BuildProvidersCompiler(virtualDir, supportLocalization, outputAssemblyName);

            cdc._bpc = bpc;

            // Find all the build provider we want to compile from the code directory
            cdc.FindBuildProviders();

            // Give them to the BuildProvidersCompiler
            bpc.SetBuildProviders(cdc._buildProviders);

            // Compile them into an assembly
            CompilerResults results = bpc.PerformBuild();

            // Did we just compile something?
            if (results != null)
            {
                Debug.Assert(result == null);
                Debug.Assert(resultAssembly == null);

                // If there is already a loaded module with the same path, try to wait for it to be unloaded.
                // Otherwise, we would end up loading this old assembly instead of the new one (VSWhidbey 554697)
                DateTime waitLimit = DateTime.UtcNow.AddMilliseconds(3000);
                for (;;)
                {
                    IntPtr hModule = UnsafeNativeMethods.GetModuleHandle(results.PathToAssembly);
                    if (hModule == IntPtr.Zero)
                    {
                        break;
                    }

                    Debug.Trace("CodeDirectoryCompiler", results.PathToAssembly + " is already loaded. Waiting a bit");

                    System.Threading.Thread.Sleep(250);

                    // Stop trying if the timeout was reached
                    if (DateTime.UtcNow > waitLimit)
                    {
                        Debug.Trace("CodeDirectoryCompiler", "Timeout waiting for old assembly to unload: " + results.PathToAssembly);
                        throw new HttpException(SR.GetString(SR.Assembly_already_loaded, results.PathToAssembly));
                    }
                }

                resultAssembly = results.CompiledAssembly;
            }

            // It is possible that there was nothing to compile (and we're not in the
            // satellite resources case)
            if (resultAssembly == null)
            {
                return(null);
            }

            // For the main code directory, use a special BuildResult that takes care of
            // calling AppInitialize if it finds one
            if (dirType == CodeDirectoryType.MainCode)
            {
                // Keep track of it so we can later call the AppInitialize method
                _mainCodeBuildResult = new BuildResultMainCodeAssembly(resultAssembly);

                result = _mainCodeBuildResult;
            }
            else if (supportLocalization)
            {
                result = new BuildResultResourceAssembly(resultAssembly);
            }
            else
            {
                result = new BuildResultCompiledAssembly(resultAssembly);
            }

            result.VirtualPath = virtualDir;

            // If compilations are optimized, we need to include the right dependencies, since we can no longer
            // rely on everything getting wiped out when something in App_Code changes.
            // But don't do this for local resources, since they have their own special way of
            // dealing with dependencies (in BuildResultResourceAssembly.ComputeSourceDependenciesHashCode).
            // It's crucial *not* to do it as it triggers a tricky infinite recursion due to the fact
            // that GetBuildResultFromCacheInternal calls EnsureFirstTimeDirectoryInitForDependencies if
            // there is at least one dependency
            if (BuildManager.OptimizeCompilations && dirType != CodeDirectoryType.LocalResources)
            {
                result.AddVirtualPathDependencies(new SingleObjectCollection(virtualDir.AppRelativeVirtualPathString));
            }

            // Top level assembly should not be cached to memory.  But LocalResources are *not*
            // top level files, and do benefit from memory caching
            if (dirType != CodeDirectoryType.LocalResources)
            {
                result.CacheToMemory = false;
            }

            // Cache it for next time
            BuildManager.CacheBuildResult(cacheKey, result, utcStart);

            return(resultAssembly);
        }
 internal static Assembly GetCodeDirectoryAssembly(VirtualPath virtualDir, CodeDirectoryType dirType, string assemblyName, StringSet excludedSubdirectories, bool isDirectoryAllowed)
 {
     string path = virtualDir.MapPath();
     if (!isDirectoryAllowed && Directory.Exists(path))
     {
         throw new HttpException(System.Web.SR.GetString("Bar_dir_in_precompiled_app", new object[] { virtualDir }));
     }
     bool supportLocalization = IsResourceCodeDirectoryType(dirType);
     string cacheKey = assemblyName;
     BuildResult buildResultFromCache = BuildManager.GetBuildResultFromCache(cacheKey);
     Assembly a = null;
     if ((buildResultFromCache != null) && (buildResultFromCache is BuildResultCompiledAssembly))
     {
         if (buildResultFromCache is BuildResultMainCodeAssembly)
         {
             _mainCodeBuildResult = (BuildResultMainCodeAssembly) buildResultFromCache;
         }
         a = ((BuildResultCompiledAssembly) buildResultFromCache).ResultAssembly;
         if (!supportLocalization)
         {
             return a;
         }
         if (!isDirectoryAllowed)
         {
             return a;
         }
         BuildResultResourceAssembly assembly2 = (BuildResultResourceAssembly) buildResultFromCache;
         if (HashCodeCombiner.GetDirectoryHash(virtualDir) == assembly2.ResourcesDependenciesHash)
         {
             return a;
         }
     }
     if (!isDirectoryAllowed)
     {
         return null;
     }
     if ((dirType != CodeDirectoryType.LocalResources) && !StringUtil.StringStartsWithIgnoreCase(path, HttpRuntime.AppDomainAppPathInternal))
     {
         throw new HttpException(System.Web.SR.GetString("Virtual_codedir", new object[] { virtualDir.VirtualPathString }));
     }
     if (!Directory.Exists(path))
     {
         if (dirType != CodeDirectoryType.MainCode)
         {
             return null;
         }
         if (!ProfileBuildProvider.HasCompilableProfile)
         {
             return null;
         }
     }
     BuildManager.ReportDirectoryCompilationProgress(virtualDir);
     DateTime utcNow = DateTime.UtcNow;
     CodeDirectoryCompiler compiler = new CodeDirectoryCompiler(virtualDir, dirType, excludedSubdirectories);
     string outputAssemblyName = null;
     if (a != null)
     {
         outputAssemblyName = a.GetName().Name;
         compiler._onlyBuildLocalizedResources = true;
     }
     else
     {
         outputAssemblyName = BuildManager.GenerateRandomAssemblyName(assemblyName);
     }
     BuildProvidersCompiler compiler2 = new BuildProvidersCompiler(virtualDir, supportLocalization, outputAssemblyName);
     compiler._bpc = compiler2;
     compiler.FindBuildProviders();
     compiler2.SetBuildProviders(compiler._buildProviders);
     CompilerResults results = compiler2.PerformBuild();
     if (results != null)
     {
         DateTime time2 = DateTime.UtcNow.AddMilliseconds(3000.0);
         do
         {
             if (UnsafeNativeMethods.GetModuleHandle(results.PathToAssembly) == IntPtr.Zero)
             {
                 a = results.CompiledAssembly;
                 goto Label_01E6;
             }
             Thread.Sleep(250);
         }
         while (DateTime.UtcNow <= time2);
         throw new HttpException(System.Web.SR.GetString("Assembly_already_loaded", new object[] { results.PathToAssembly }));
     }
 Label_01E6:
     if (a == null)
     {
         return null;
     }
     if (dirType == CodeDirectoryType.MainCode)
     {
         _mainCodeBuildResult = new BuildResultMainCodeAssembly(a);
         buildResultFromCache = _mainCodeBuildResult;
     }
     else if (supportLocalization)
     {
         buildResultFromCache = new BuildResultResourceAssembly(a);
     }
     else
     {
         buildResultFromCache = new BuildResultCompiledAssembly(a);
     }
     buildResultFromCache.VirtualPath = virtualDir;
     if (BuildManager.OptimizeCompilations && (dirType != CodeDirectoryType.LocalResources))
     {
         buildResultFromCache.AddVirtualPathDependencies(new SingleObjectCollection(virtualDir.AppRelativeVirtualPathString));
     }
     if (dirType != CodeDirectoryType.LocalResources)
     {
         buildResultFromCache.CacheToMemory = false;
     }
     BuildManager.CacheBuildResult(cacheKey, buildResultFromCache, utcNow);
     return a;
 }