Ejemplo n.º 1
0
        /// <summary>
        /// Dispatches work items to this thread.
        /// </summary>
        /// <returns>
        /// <c>true</c> if this thread did as much work as was available or its quantum expired.
        /// <c>false</c> if this thread stopped working early.
        /// </returns>
        internal static bool Dispatch()
        {
            var workQueue = ThreadPoolGlobals.workQueue;

            //
            // Save the start time
            //
            int startTickCount = Environment.TickCount;

            //
            // Update our records to indicate that an outstanding request for a thread has now been fulfilled.
            // From this point on, we are responsible for requesting another thread if we stop working for any
            // reason, and we believe there might still be work in the queue.
            //
            workQueue.MarkThreadRequestSatisfied();

            Interlocked.Increment(ref workQueue.numWorkingThreads);

            //
            // Assume that we're going to need another thread if this one returns to the VM.  We'll set this to
            // false later, but only if we're absolutely certain that the queue is empty.
            //
            bool needAnotherThread       = true;
            IThreadPoolWorkItem workItem = null;

            try
            {
                //
                // Set up our thread-local data
                //
                ThreadPoolWorkQueueThreadLocals tl = workQueue.EnsureCurrentThreadHasQueue();

                //
                // Loop until our quantum expires or there is no work.
                //
                while (ThreadPool.KeepDispatching(startTickCount))
                {
                    bool missedSteal = false;
                    workItem = workQueue.Dequeue(tl, ref missedSteal);

                    if (workItem == null)
                    {
                        //
                        // No work.
                        // If we missed a steal, though, there may be more work in the queue.
                        // Instead of looping around and trying again, we'll just request another thread.  Hopefully the thread
                        // that owns the contended work-stealing queue will pick up its own workitems in the meantime,
                        // which will be more efficient than this thread doing it anyway.
                        //
                        needAnotherThread = missedSteal;

                        // Tell the VM we're returning normally, not because Hill Climbing asked us to return.
                        return(true);
                    }

                    //
                    // If we found work, there may be more work.  Ask for another thread so that the other work can be processed
                    // in parallel.  Note that this will only ask for a max of #procs threads, so it's safe to call it for every dequeue.
                    //
                    workQueue.EnsureThreadRequested();

                    try
                    {
                        SynchronizationContext.SetSynchronizationContext(null);
                        workItem.ExecuteWorkItem();
                    }
                    finally
                    {
                        workItem = null;
                        SynchronizationContext.SetSynchronizationContext(null);
                    }

                    RuntimeThread.CurrentThread.ResetThreadPoolThread();

                    if (!ThreadPool.NotifyWorkItemComplete())
                    {
                        return(false);
                    }
                }

                // If we get here, it's because our quantum expired.
                return(true);
            }
            catch (Exception e)
            {
                // Work items should not allow exceptions to escape.  For example, Task catches and stores any exceptions.
                Environment.FailFast("Unhandled exception in ThreadPool dispatch loop", e);
                return(true); // Will never actually be executed because Environment.FailFast doesn't return
            }
            finally
            {
                int numWorkers = Interlocked.Decrement(ref workQueue.numWorkingThreads);
                Debug.Assert(numWorkers >= 0);

                //
                // If we are exiting for any reason other than that the queue is definitely empty, ask for another
                // thread to pick up where we left off.
                //
                if (needAnotherThread)
                {
                    workQueue.EnsureThreadRequested();
                }
            }
        }