Ejemplo n.º 1
0
 /// <summary>Part of a shuffle process.</summary>
 /// <param name="group">The group being shuffled.</param>
 /// <param name="card">An array containing the CardIdentity ids to shuffle.</param>
 public void Shuffle(Group group, int[] card)
 {
     // Array to hold the new aliases (sent to CreateAlias)
     ulong[] aliases = new ulong[card.Length];
     // Intialize the group shuffle
     group.filledShuffleSlots = 0;
     group.hasReceivedFirstShuffledMessage = false;
     group.myShufflePos = new short[card.Length];
     // Check if we received enough cards
     if (Player.Count <= 1)
         return;
     if (card.Length < group.Count / (Player.Count - 1))
         Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "[Shuffle] Too few cards received.");
     // Do the shuffling
     Random rnd = new Random();
     for (int i = card.Length - 1; i >= 0; i--)
     {
         int r = rnd.Next(i);
         int tc = card[r];
         card[r] = card[i];
         // Create a new alias, if the card is not face up
         CardIdentity ci = CardIdentity.Find(tc);
         if (group.FindByCardIdentity(ci) != null)
         {
             card[i] = tc; aliases[i] = ulong.MaxValue;
             ci.visible = true;
         }
         else
         {
             ci = new CardIdentity(Program.Game.GenerateCardId());
             ci.mySecret = ci.alias = true;
             ci.key = ((ulong)Crypto.PositiveRandom()) << 32 | (uint)tc;
             card[i] = ci.id; aliases[i] = Crypto.ModExp(ci.key);
             ci.visible = false;
         }
         // Give a random position to the card
         // TODO: I don't think this shuffling algorithm generates all possibilities equiprobably
         group.myShufflePos[i] = (short)Crypto.Random(group.Count);
     }
     // Send the results
     Program.Client.Rpc.CreateAlias(card, aliases);
     Program.Client.Rpc.Shuffled(group, card, group.myShufflePos);
 }