Ejemplo n.º 1
0
 public void Timeout()
 {
     // Had to pick a routable IP, but one that won't return packets... don't know of a better choice than this
     var connection = new Connection(new IPEndPoint(IPAddress.Parse("10.230.220.210"), 28015));
     connection.ConnectTimeout = TimeSpan.FromSeconds(1);
     connection.Connect();
 }
Ejemplo n.º 2
0
        public void ShouldNotConnectToWrongPort()
        {
            var connected = true;
            var connection = new Connection(new IPEndPoint(IPAddress.Loopback, 7777));
            connection.Connect((success) => { connected = success; _completion.Set(); });
            _completion.WaitOne();

            Assert.IsFalse(connected);
        }
Ejemplo n.º 3
0
        public void ShouldConnectToListener()
        {
            var connected = false;
            var connection = new Connection(new IPEndPoint(IPAddress.Loopback, 9999));
            connection.Connect((success) => { connected = success; _completion.Set(); });
            _completion.WaitOne();

            Assert.IsTrue(connected);
        }
Ejemplo n.º 4
0
        public void Cancel()
        {
            CancellationTokenSource cts = new CancellationTokenSource();
            cts.Cancel();

            try
            {
                var connection = new Connection(new IPEndPoint(IPAddress.Parse("10.230.220.210"), 28015));
                connection.Connect(cts.Token);
                Assert.Fail("Expected exception");
            }
            catch (AggregateException ex)
            {
                Assert.That(ex.InnerException is TaskCanceledException);
            }
        }
Ejemplo n.º 5
0
        public void ShouldSendData()
        {
            var localConnectionWaiter = new ManualResetEvent(false);
            var remoteConnectionWaiter = new ManualResetEvent(false);

            Connection remoteConnection = null;
            _remote.ConnectionRequested += (sender, args) => {
                remoteConnection = new Connection(args.Socket);
                remoteConnectionWaiter.Set();
            };

            var localConnection = new Connection(new IPEndPoint(IPAddress.Loopback, 9999));
            localConnection.Connect(c => localConnectionWaiter.Set());
            WaitHandle.WaitAll(new WaitHandle[] { localConnectionWaiter, remoteConnectionWaiter });
            localConnectionWaiter.Reset();
            remoteConnectionWaiter.Reset();

            var remoteBuffer = new Buffer(new byte[1]);
            remoteConnection.Receive(remoteBuffer, (i, b) => remoteConnectionWaiter.Set());
            localConnection.Send(new Buffer(new byte[] { 0xf1 }), (i, b) => localConnectionWaiter.Set());
            WaitHandle.WaitAll(new WaitHandle[] { localConnectionWaiter, remoteConnectionWaiter });

            Assert.AreEqual(0xf1, remoteBuffer.Segment.Array[0]);
        }
Ejemplo n.º 6
0
        // IRC COMMANDS
        private void CreateConnection()
        {
            //The hostname of the IRC server
            string server = serverBox.Text;

            //The bot's nick on IRC
            string nick = usernameBox.Text;
            string password = OAuthBox.Text;

            //Fire up the Ident server for those IRC networks
            //silly enough to use it.
            Identd.Start(nick);

            //A ConnectionArgs contains all the info we need to establish
            //our connection with the IRC server and register our bot.
            //This line uses the simplfied contructor and the default values.
            //With this constructor the Nick, Real Name, and User name are
            //all set to the same value. It will use the default port of 6667 and no server
            //password.
            ConnectionArgs cargs = new ConnectionArgs(nick, server);
            cargs.ServerPassword = password;
            cargs.Port = 6667;

            //When creating a Connection two additional protocols may be
            //enabled: CTCP and DCC. In this example we will disable them
            //both.
            connection = new Connection(cargs, false, false);

            //NOTE
            //We could have created multiple Connections to different IRC servers
            //and each would process messages simultaneously and independently.
            //There is no fixed limit on how many Connection can be opened at one time but
            //it is important to realize that each runs in its own Thread. Also,separate event
            //handlers are required for each connection, i.e. the
            //same OnRegistered () handler cannot be used for different connection
            //instances.
            try
            {
                //Calling Connect() will cause the Connection object to open a
                //socket to the IRC server and to spawn its own thread. In this
                //separate thread it will listen for messages and send them to the
                //Listener for processing.
                connection.Connect();
                Console.WriteLine("Connected.");
                this.Invoke(new Action(() => this.chatMessage.Text += "[SYSTEM] CONNECTED to " + server + ":6667 #" + channelBox.Text + " with " + nick +"\n"));
                this.Invoke(new Action(() => this.chart1.Series["User(s) in chat"].Points.AddXY(DateTime.Now.ToString("H:mm"), 1)));

                this.Invoke(new Action(() => {
                    this.connectButton.Enabled = false;
                    this.infoPanel.Enabled = false;
                    this.topPanel.Enabled = true;
                    this.chatText.Enabled = true;
                    this.chatButton.Enabled = true;
                    EnableTab(this.giveawayPage, true);
                    EnableTab(this.bettingPage, true);
                    EnableTab(this.challengePage, true);
                    EnableTab(this.graphPage, true);
                    EnableTab(this.databasePage, true);
                    currentGiveawayBox.Enabled = false;
                    currentBet.Enabled = false;

                    timer5min = new System.Timers.Timer(1000);
                    timer5min.Elapsed += new ElapsedEventHandler(timerTick);
                    timer5min.Enabled = true; // Enable it
                    nextSync = UnixTimeNow() + (60 * 5); // sync every 5 min
                    nextMin = UnixTimeNow() + 60;
                }));

                //The main thread ends here but the Connection's thread is still alive.
                //We are now in a passive mode waiting for events to arrive.
                connection.Sender.PublicMessage("#" + channelBox.Text, "HugBotty.com is in da house!");

            }
            catch (Exception e)
            {
                Console.WriteLine("Error during connection process.");
                this.Invoke(new Action(() => this.chatMessage.Text += "[SYSTEM] Error during connection process.\n"));
                Console.WriteLine(e);
                Identd.Stop();
            }
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Sends a message. Looks for the necessary connection. If none exists, a new one will be built 
        /// </summary>
        /// <param name="msg"></param>
        public static void SendMessage(ChannelMessage msg)
        {
            Connection conn = (Connection) ConnByReceiver[msg.To];
            if (conn == null)
            {
                String host;
                int port;
                msg.SplitReceiver(out host, out port);
                if (host == null)
                {
                    // message is directed at a GUID but no connection found

                    // TODO: wait some seconds and retry. Maybe the client reconnects.
                    Console.WriteLine("Message is directed at a GUID but no connection found");
                    throw new Exception("Message is directed at a GUID but no connection found");
                }
                conn = new Connection(host,port);
                conn.Connect();
                ConnByReceiver[msg.To] = conn;
            }

            conn.SendMessage(msg);
        }