Ejemplo n.º 1
0
        private State GetState(TSource node, Func <TSource, bool> isWildcard)
        {
            if (isWildcard(node))
            {
                if (!_wildcards.TryGetValue(node, out int state))
                {
                    state            = AddToForest(node);
                    _wildcards[node] = state;
                }

                var res = new State(state);
                res.WildcardTraversals[node] = new WildcardTraversal <TSource>(node);
                return(res);
            }
            else
            {
                var childStates        = new List <State>();
                var wildcardTraversals = new WildcardTraversalMap <TSource>();
                var childIndex         = 0;
                foreach (var childNode in node.Children)
                {
                    var childState = GetState((TSource)childNode, isWildcard);
                    childStates.Add(childState);

                    var childTraversals = childState.WildcardTraversals;
                    childTraversals.PushPathSegment(childIndex);
                    wildcardTraversals.Merge(childTraversals);

                    childIndex++;
                }

                if (childStates.Count == 0)
                {
                    return(GetStateForConstant(node));
                }

                if (!_states.TryGetValue(node.Value, out NAryMap <int, int> map))
                {
                    map = new NAryMap <int, int>(childStates.Count);
                    _states[node.Value] = map;
                }

                var childStateValues = childStates.Select(c => c.Value).ToList();

                if (!map.TryGetValue(childStateValues, out int state))
                {
                    state = AddToForest(node);
                    map[childStateValues] = state;
                }

                var res = new State(state, wildcardTraversals);
                return(res);
            }
        }
Ejemplo n.º 2
0
 public State(int state, WildcardTraversalMap <TSource> wildcardTraversals)
 {
     Value = state;
     WildcardTraversals = wildcardTraversals;
 }