internal static string GetEntitySet( object target, string targetEntitySet) { Debug.Assert(target != null, "Argument 'target' cannot be null."); Debug.Assert(BindingEntityInfo.IsEntityType(target.GetType()), "Argument 'target' must be an entity type."); if (!String.IsNullOrEmpty(targetEntitySet)) { return(targetEntitySet); } else { return(BindingEntityInfo.GetEntitySetAttribute(target.GetType())); } }
/// <summary> /// Get the entity set name for the target entity object. /// </summary> /// <param name="target">An entity object.</param> /// <param name="targetEntitySet">The 'currently known' entity set name for the target object.</param> /// <returns>The entity set name for the target object.</returns> /// <remarks> /// Allow user code to provide the entity set name. If user code does not provide the entity set name, then /// this method will get the entity set name from the value of the EntitySetAttribute. /// The 'currently known' entity set name for top level collections can be provided through OEC constructor /// </remarks> internal static string GetEntitySet( object target, string targetEntitySet) { Debug.Assert(target != null, "Argument 'target' cannot be null."); Debug.Assert(BindingEntityInfo.IsEntityType(target.GetType()), "Argument 'target' must be an entity type."); // Here's the rules in order of priority for resolving entity set name // 1. EntitySet name passed in the constructor or extension methods of DataServiceCollection // 2. EntitySet name specified in the EntitySet attribute by the code gen. {Remember this attribute is // not generated in case of MEST) if (!String.IsNullOrEmpty(targetEntitySet)) { return(targetEntitySet); } else { // If there is not a 'currently known' entity set name to validate against, then there must be // EntitySet attribute on the entity type return(BindingEntityInfo.GetEntitySetAttribute(target.GetType())); } }