Ejemplo n.º 1
0
    /// <summary>
    /// Manual distributed transaction enlistment support
    /// </summary>
    /// <param name="transaction">The distributed transaction to enlist in</param>
    public override void EnlistTransaction(System.Transactions.Transaction transaction)
    {
      CheckDisposed();

      if (_enlistment != null && transaction == _enlistment._scope)
        return;
      else if (_enlistment != null)
        throw new ArgumentException("Already enlisted in a transaction");

      if (_transactionLevel > 0 && transaction != null)
        throw new ArgumentException("Unable to enlist in transaction, a local transaction already exists");
      else if (transaction == null)
        throw new ArgumentNullException("Unable to enlist in transaction, it is null");

      _enlistment = new SQLiteEnlistment(this, transaction);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// When the database connection is closed, all commands linked to this connection are automatically reset.
    /// </summary>
    public override void Close()
    {
      CheckDisposed();

      if (_sql != null)
      {
#if !PLATFORM_COMPACTFRAMEWORK
        if (_enlistment != null)
        {
          // If the connection is enlisted in a transaction scope and the scope is still active,
          // we cannot truly shut down this connection until the scope has completed.  Therefore make a 
          // hidden connection temporarily to hold open the connection until the scope has completed.
          SQLiteConnection cnn = new SQLiteConnection();
          cnn._sql = _sql;
          cnn._transactionLevel = _transactionLevel;
          cnn._enlistment = _enlistment;
          cnn._connectionState = _connectionState;
          cnn._version = _version;

          cnn._enlistment._transaction._cnn = cnn;
          cnn._enlistment._disposeConnection = true;

          _sql = null;
          _enlistment = null;
        }
#endif
        if (_sql != null)
        {
          _sql.Close();
          _sql = null;
        }
        _transactionLevel = 0;
      }
      OnStateChange(ConnectionState.Closed);
    }