Ejemplo n.º 1
0
        public void Insert_update_and_delete_entity_with_enum_property()
        {
            using (var context = new GearsOfWarContext())
            {
                var taisTag = new CogTag
                {
                    Id = Guid.NewGuid(),
                    Note = "Tai's tag",
                };

                var tai = new Gear
                {
                    FullName = "Tai Kaliso",
                    Nickname = "Tai",
                    Squad = context.Squads.First(),
                    Rank = MilitaryRank.Corporal,
                    Tag = taisTag,
                };

                context.Gears.Add(tai);
                context.SaveChanges();
                Assert.True(context.Gears.Where(g => g.Nickname == "Tai" && g.Rank == MilitaryRank.Corporal).Any());

                tai.Rank = MilitaryRank.Sergeant;
                context.SaveChanges();
                var taisNewRank = context.Gears.Where(g => g.Nickname == "Tai").Select(g => g.Rank).Single();
                Assert.Equal(MilitaryRank.Sergeant, taisNewRank);

                context.Gears.Remove(tai);
                context.SaveChanges();
                Assert.False(context.Gears.Where(g => g.Nickname == "Tai").Any());
            }
        }
Ejemplo n.º 2
0
        public void Cascade_delete_works_properly_on_one_to_many_relationship()
        {
            using (var context = new GearsOfWarContext())
            {
                var gearsBefore = context.Gears.Count();
                var gear1 = new Gear
                {
                    FullName = "Gear1",
                    Nickname = "Gear1",
                    Tag = new CogTag
                    {
                        Id = Guid.NewGuid(),
                        Note = "Tag1",
                    },
                };

                var gear2 = new Gear
                {
                    FullName = "Gear2",
                    Nickname = "Gear2",
                    Tag = new CogTag
                    {
                        Id = Guid.NewGuid(),
                        Note = "Tag2",
                    },
                };

                var squad = new Squad
                {
                    Name = "Charlie",
                    Members = new List<Gear> { gear1, gear2 },
                };

                context.Squads.Add(squad);
                context.SaveChanges();

                var gearsAfterAdd = context.Gears.Count();

                context.Squads.Remove(squad);
                context.SaveChanges();

                var gearsAfterRemove = context.Gears.Count();

                Assert.Equal(gearsBefore, gearsAfterRemove);
                Assert.Equal(gearsBefore + 2, gearsAfterAdd);
            }
        }
Ejemplo n.º 3
0
        public void Same_entity_with_one_to_one_relationship_attached_to_two_different_entities_throw_on_insert()
        {
            using (var context = new GearsOfWarContext())
            {
                var tag = new CogTag
                {
                    Id = Guid.NewGuid(),
                    Note = "Who's tag is it?",
                };

                var gear1 = new Gear
                {
                    Nickname = "Gear1",
                    FullName = "Gear1",
                    Rank = MilitaryRank.Private,
                    Squad = context.Squads.First(),
                    Tag = tag,
                };

                var gear2 = new Gear
                {
                    Nickname = "Gear2",
                    FullName = "Gear2",
                    Rank = MilitaryRank.Private,
                    Squad = context.Squads.First(),
                    Tag = tag,
                };

                context.Gears.AddRange(new[] { gear1, gear2 });
                Assert.Throws<DbUpdateException>(() => context.SaveChanges());
            }
        }
Ejemplo n.º 4
0
        public void Insert_dependant_entity_without_required_principal_throws()
        {
            using (var context = new GearsOfWarContext())
            {
                var gearWithoutTag = new Gear
                {
                    Nickname = "Stranded",
                    FullName = "John Doe",
                    Rank = MilitaryRank.Private,
                    Squad = context.Squads.First(),
                };

                context.Gears.Add(gearWithoutTag);

                Assert.Throws<DbUpdateException>(() => context.SaveChanges());
            }
        }
Ejemplo n.º 5
0
        public void Inserting_entity_that_references_itself_in_one_to_many_relationship_works()
        {
            using (var context = new GearsOfWarContext())
            {
                var squad = new Squad
                {
                    Name = "One Man Squad",
                };

                var tag = new CogTag
                {
                    Id = Guid.NewGuid(),
                    Note = "Tag",
                };

                var oneManArmy = new Gear
                {
                    FullName = "One Man Army",
                    Nickname = "OMA",
                    Rank = MilitaryRank.Private,
                    Squad = squad,
                    Tag = tag,
                };

                oneManArmy.Reports = new List<Gear> { oneManArmy };

                context.Gears.Add(oneManArmy);
                context.SaveChanges();

                var oma = context.Gears.Where(g => g.Nickname == "OMA").Include(g => g.Reports).Single();
                Assert.Same(oma, oma.Reports.Single());
            }
        }
        public void Seed(GearsOfWarContext context)
        {
            var lancer = new StandardWeapon
            {
                Name = "Lancer",
                Specs = new WeaponSpecification
                {
                    AmmoPerClip = 60,
                    ClipsCount = 8,
                }
            };

            var gnasher = new StandardWeapon
            {
                Name = "Gnasher",
                Specs = new WeaponSpecification
                {
                    AmmoPerClip = 8,
                    ClipsCount = 6,
                },

                SynergyWith = lancer,
            };

            var hammerburst = new StandardWeapon
            {
                Name = "Hammerburst",
                Specs = new WeaponSpecification
                {
                    AmmoPerClip = 20,
                    ClipsCount = 7,
                }
            };

            var markza = new StandardWeapon
            {
                Name = "Markza",
                Specs = new WeaponSpecification
                {
                    AmmoPerClip = 10,
                    ClipsCount = 12,
                },

                SynergyWith = gnasher,
            };

            var mulcher = new HeavyWeapon
            {
                Name = "Mulcher",
                Overheats = true,
            };

            context.Weapons.AddRange(new List<Weapon> { lancer, gnasher, hammerburst, markza, mulcher, });

            var deltaSquad = new Squad
            {
                Id = 1,
                Name = "Delta",
            };

            var kiloSquad = new Squad
            {
                Id = 2,
                Name = "Kilo",
            };

            context.Squads.AddRange(new[] { deltaSquad, kiloSquad });

            var jacinto = new City
            {
                Location = DbGeography.FromText("POINT(1 1)", DbGeography.DefaultCoordinateSystemId),
                Name = "Jacinto",
            };

            var ephyra = new City
            {
                Location = DbGeography.FromText("POINT(2 2)", DbGeography.DefaultCoordinateSystemId),
                Name = "Ephyra",
            };

            var hanover = new City
            {
                Location = DbGeography.FromText("POINT(3 3)", DbGeography.DefaultCoordinateSystemId),
                Name = "Hanover",
            };

            context.Cities.AddRange(new[] { jacinto, ephyra, hanover });

            var marcusTag = new CogTag
            {
                Id = Guid.NewGuid(),
                Note = "Marcus's Tag",
            };

            var domsTag = new CogTag
            {
                Id = Guid.NewGuid(),
                Note = "Dom's Tag",
            };

            var colesTag = new CogTag
            {
                Id = Guid.NewGuid(),
                Note = "Cole's Tag",
            };

            var bairdsTag = new CogTag
            {
                Id = Guid.NewGuid(),
                Note = "Bairds's Tag",
            };

            var paduksTag = new CogTag
            {
                Id = Guid.NewGuid(),
                Note = "Paduk's Tag",
            };

            var kiaTag = new CogTag
            {
                Id = Guid.NewGuid(),
                Note = "K.I.A.",
            };

            context.Tags.AddRange(
                new[] { marcusTag, domsTag, colesTag, bairdsTag, paduksTag, kiaTag });

            var marcus = new Gear
            {
                Nickname = "Marcus",
                FullName = "Marcus Fenix",
                Squad = deltaSquad,
                Rank = MilitaryRank.Sergeant,
                Tag = marcusTag,
                CityOfBirth = jacinto,
                Weapons = new List<Weapon> { lancer, gnasher },
            };

            var dom = new Gear
            {
                Nickname = "Dom",
                FullName = "Dominic Santiago",
                Squad = deltaSquad,
                Rank = MilitaryRank.Corporal,
                Tag = domsTag,
                CityOfBirth = ephyra,
                Weapons = new List<Weapon> { hammerburst, gnasher }
            };

            var cole = new Gear
            {
                Nickname = "Cole Train",
                FullName = "Augustus Cole",
                Squad = deltaSquad,
                Rank = MilitaryRank.Private,
                Tag = colesTag,
                CityOfBirth = hanover,
                Weapons = new List<Weapon> { gnasher, mulcher }
            };

            var baird = new Gear
            {
                Nickname = "Baird",
                FullName = "Damon Baird",
                Squad = deltaSquad,
                Rank = MilitaryRank.Corporal,
                Tag = bairdsTag,
                Weapons = new List<Weapon> { lancer, gnasher }
            };

            var paduk = new Gear
            {
                Nickname = "Paduk",
                FullName = "Garron Paduk",
                Squad = kiloSquad,
                Rank = MilitaryRank.Private,
                Tag = paduksTag,
                Weapons = new List<Weapon> { markza },
            };

            marcus.Reports = new List<Gear> { dom, cole, baird };
            baird.Reports = new List<Gear> { paduk };

            context.Gears.AddRange(new[] { marcus, dom, cole, baird, paduk });
            context.SaveChanges();
        }