/// <summary> /// Deprecated Method for adding a new object to the T_Bug EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToT_Bug(T_Bug t_Bug) { base.AddObject("T_Bug", t_Bug); }
/// <summary> /// Create a new T_Bug object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="title">Initial value of the title property.</param> /// <param name="idProjet">Initial value of the idProjet property.</param> /// <param name="type">Initial value of the Type property.</param> /// <param name="description">Initial value of the Description property.</param> /// <param name="createdate">Initial value of the Createdate property.</param> public static T_Bug CreateT_Bug(global::System.Int64 id, global::System.String title, global::System.Int64 idProjet, global::System.String type, global::System.String description, global::System.DateTime createdate) { T_Bug t_Bug = new T_Bug(); t_Bug.id = id; t_Bug.title = title; t_Bug.idProjet = idProjet; t_Bug.Type = type; t_Bug.Description = description; t_Bug.Createdate = createdate; return t_Bug; }
private void detach_T_Bugs(T_Bug entity) { this.SendPropertyChanging(); entity.T_Project = null; }
private void attach_T_Bugs(T_Bug entity) { this.SendPropertyChanging(); entity.T_Project = this; }
partial void DeleteT_Bug(T_Bug instance);
partial void UpdateT_Bug(T_Bug instance);
partial void InsertT_Bug(T_Bug instance);