Ejemplo n.º 1
0
        private IEnumerator <float> _stun()
        {
            if (Player.CustomRole != null && PluginClass.Config.BlockedIDs.Any(x => x == Player.CustomRole.GetRoleID()))
            {
                yield break;
            }
            if (PluginClass.Config.BlockedIDs.Any(x => x == (int)Player.RoleType))
            {
                yield break;
            }

            Player.SendBroadcast(5, PluginClass.GetTranslation("stun"));

            Synapse.Api.Ragdoll rag = null;
            if (PluginClass.Config.SpawnRagdoll)
            {
                rag = Map.Get.CreateRagdoll(Player.RoleType, Player.Position, Quaternion.identity, Vector3.zero, new PlayerStats.HitInfo(), false, Player);
            }

            if (PluginClass.Config.DropInventory)
            {
                Player.Inventory.DropAll();
            }

            var pos = Player.Position;

            Player.GodMode  = true;
            Player.Position = Vector3.up;

            Stuned = true;

            yield return(Timing.WaitForSeconds(UnityEngine.Random.Range(PluginClass.Config.MinStunTime, PluginClass.Config.MaxStunTime)));

            if (rag != null)
            {
                rag.Destroy();
            }
            Player.GodMode  = false;
            Player.Position = pos;
            Stuned          = false;
        }
Ejemplo n.º 2
0
        private static bool Prefix(RagdollManager __instance, Vector3 pos, Quaternion rot, Vector3 velocity, int classId, global::PlayerStats.HitInfo ragdollInfo, bool allowRecall, string ownerID, string ownerNick, int playerId)
        {
            Role role = __instance.hub.characterClassManager.Classes.SafeGet(classId);

            if (role.model_ragdoll == null)
            {
                return(false);
            }

            var gameObject = Object.Instantiate(role.model_ragdoll, pos + role.ragdoll_offset.position, Quaternion.Euler(rot.eulerAngles + role.ragdoll_offset.rotation));

            NetworkServer.Spawn(gameObject);

            Ragdoll component = gameObject.GetComponent <Ragdoll>();

            component.Networkowner       = new Ragdoll.Info(ownerID, ownerNick, ragdollInfo, role, playerId);
            component.NetworkallowRecall = allowRecall;
            component.NetworkPlayerVelo  = velocity;

            var synapseragdoll = new Synapse.Api.Ragdoll(component);

            Map.Get.Ragdolls.Add(synapseragdoll);
            return(false);
        }