Ejemplo n.º 1
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 public GameRolePlayMutantInformations(double contextualId,
                                       EntityLook look,
                                       EntityDispositionInformations disposition,
                                       string name,
                                       HumanInformations humanoidInfo,
                                       int accountId,
                                       ushort monsterId,
                                       sbyte powerLevel)
     : base(contextualId, look, disposition, name, humanoidInfo, accountId)
 {
     this.monsterId  = monsterId;
     this.powerLevel = powerLevel;
 }
Ejemplo n.º 2
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 public GameFightMonsterWithAlignmentInformations(double contextualId,
                                                  EntityLook look,
                                                  EntityDispositionInformations disposition,
                                                  sbyte teamId,
                                                  sbyte wave,
                                                  bool alive,
                                                  GameFightMinimalStats stats,
                                                  ushort[] previousPositions,
                                                  ushort creatureGenericId,
                                                  sbyte creatureGrade,
                                                  ActorAlignmentInformations alignmentInfos)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, creatureGenericId, creatureGrade)
 {
     this.alignmentInfos = alignmentInfos;
 }
 public GameFightFighterNamedInformations(double contextualId,
                                          EntityLook look,
                                          EntityDispositionInformations disposition,
                                          sbyte teamId,
                                          sbyte wave,
                                          bool alive,
                                          GameFightMinimalStats stats,
                                          ushort[] previousPositions,
                                          string name,
                                          PlayerStatus status)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.name   = name;
     this.status = status;
 }
 public GameFightMutantInformations(double contextualId,
                                    EntityLook look,
                                    EntityDispositionInformations disposition,
                                    sbyte teamId,
                                    sbyte wave,
                                    bool alive,
                                    GameFightMinimalStats stats,
                                    ushort[] previousPositions,
                                    string name,
                                    PlayerStatus status,
                                    sbyte powerLevel)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.powerLevel = powerLevel;
 }
Ejemplo n.º 5
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 public GameFightMonsterInformations(double contextualId,
                                     EntityLook look,
                                     EntityDispositionInformations disposition,
                                     sbyte teamId,
                                     sbyte wave,
                                     bool alive,
                                     GameFightMinimalStats stats,
                                     ushort[] previousPositions,
                                     ushort creatureGenericId,
                                     sbyte creatureGrade)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.creatureGenericId = creatureGenericId;
     this.creatureGrade     = creatureGrade;
 }
 public GameFightCompanionInformations(double contextualId,
                                       EntityLook look,
                                       EntityDispositionInformations disposition,
                                       sbyte teamId,
                                       sbyte wave,
                                       bool alive,
                                       GameFightMinimalStats stats,
                                       ushort[] previousPositions,
                                       sbyte companionGenericId,
                                       byte level,
                                       double masterId)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.companionGenericId = companionGenericId;
     this.level    = level;
     this.masterId = masterId;
 }
Ejemplo n.º 7
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 public GameFightTaxCollectorInformations(double contextualId,
                                          EntityLook look,
                                          EntityDispositionInformations disposition,
                                          sbyte teamId,
                                          sbyte wave,
                                          bool alive,
                                          GameFightMinimalStats stats,
                                          ushort[] previousPositions,
                                          ushort firstNameId,
                                          ushort lastNameId,
                                          byte level)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.firstNameId = firstNameId;
     this.lastNameId  = lastNameId;
     this.level       = level;
 }
Ejemplo n.º 8
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 public GameRolePlayGroupMonsterWaveInformations(int contextualId,
                                                 EntityLook look,
                                                 EntityDispositionInformations disposition,
                                                 bool keyRingBonus,
                                                 bool hasHardcoreDrop,
                                                 bool hasAVARewardToken,
                                                 GroupMonsterStaticInformations staticInfos,
                                                 double creationDate,
                                                 uint ageBonus,
                                                 sbyte lootShare,
                                                 sbyte alignmentSide,
                                                 sbyte nbWaves,
                                                 IEnumerable <GroupMonsterStaticInformations> alternatives)
     : base(contextualId, look, disposition, keyRingBonus, hasHardcoreDrop, hasAVARewardToken, staticInfos, creationDate, ageBonus, lootShare, alignmentSide)
 {
     this.nbWaves      = nbWaves;
     this.alternatives = alternatives;
 }
Ejemplo n.º 9
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 public GameFightCharacterInformations(double contextualId,
                                       EntityLook look,
                                       EntityDispositionInformations disposition,
                                       sbyte teamId,
                                       sbyte wave,
                                       bool alive,
                                       GameFightMinimalStats stats,
                                       ushort[] previousPositions,
                                       string name,
                                       PlayerStatus status,
                                       byte level,
                                       ActorAlignmentInformations alignmentInfos,
                                       sbyte breed,
                                       bool sex)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.level          = level;
     this.alignmentInfos = alignmentInfos;
     this.breed          = breed;
     this.sex            = sex;
 }
 public GameRolePlayGroupMonsterInformations(int contextualId,
                                             EntityLook look,
                                             EntityDispositionInformations disposition,
                                             bool keyRingBonus,
                                             bool hasHardcoreDrop,
                                             bool hasAVARewardToken,
                                             GroupMonsterStaticInformations staticInfos,
                                             double creationDate,
                                             uint ageBonus,
                                             sbyte lootShare,
                                             sbyte alignmentSide)
     : base(contextualId, look, disposition)
 {
     this.keyRingBonus      = keyRingBonus;
     this.hasHardcoreDrop   = hasHardcoreDrop;
     this.hasAVARewardToken = hasAVARewardToken;
     this.staticInfos       = staticInfos;
     this.creationDate      = creationDate;
     this.ageBonusRate      = ageBonus;
     this.lootShare         = lootShare;
     this.alignmentSide     = alignmentSide;
 }
Ejemplo n.º 11
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 public GameRolePlayNpcInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, ushort npcId, bool sex, ushort specialArtworkId)
     : base(contextualId, look, disposition)
 {
     this.npcId            = npcId;
     this.sex              = sex;
     this.specialArtworkId = specialArtworkId;
 }
Ejemplo n.º 12
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 public GameRolePlayHumanoidInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId)
     : base(contextualId, look, disposition, name)
 {
     this.humanoidInfo = humanoidInfo;
     this.accountId    = accountId;
 }
 public GameRolePlayNpcWithQuestInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, ushort npcId, bool sex, ushort specialArtworkId, Types.GameRolePlayNpcQuestFlag questFlag)
     : base(contextualId, look, disposition, npcId, sex, specialArtworkId)
 {
     this.questFlag = questFlag;
 }
Ejemplo n.º 14
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 public GameRolePlayCharacterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, Types.ActorAlignmentInformations alignmentInfos)
     : base(contextualId, look, disposition, name, humanoidInfo, accountId)
 {
     this.alignmentInfos = alignmentInfos;
 }
 public GameRolePlayTreasureHintInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, ushort npcId)
     : base(contextualId, look, disposition)
 {
     this.npcId = npcId;
 }
Ejemplo n.º 16
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 public GameRolePlayActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition)
     : base(contextualId, look, disposition)
 {
 }
Ejemplo n.º 17
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 public GameRolePlayMerchantInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, sbyte sellType, HumanOption[] options)
     : base(contextualId, look, disposition, name)
 {
     this.sellType = sellType;
     this.options  = options;
 }
Ejemplo n.º 18
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 public GameRolePlayPrismInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, Types.PrismInformation prism)
     : base(contextualId, look, disposition)
 {
     this.prism = prism;
 }
 public GameContextActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition)
 {
     this.contextualId = contextualId;
     this.look         = look;
     this.disposition  = disposition;
 }
 public GameRolePlayTaxCollectorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, TaxCollectorStaticInformations identification, byte guildLevel, int taxCollectorAttack)
     : base(contextualId, look, disposition)
 {
     this.identification     = identification;
     this.guildLevel         = guildLevel;
     this.taxCollectorAttack = taxCollectorAttack;
 }
Ejemplo n.º 21
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 public GameFightFighterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, ushort[] previousPositions)
     : base(contextualId, look, disposition)
 {
     this.teamId            = teamId;
     this.wave              = wave;
     this.alive             = alive;
     this.stats             = stats;
     this.previousPositions = previousPositions;
 }
 public GameFightAIInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, ushort[] previousPositions)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
 }
 public GameRolePlayNamedActorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name)
     : base(contextualId, look, disposition)
 {
     this.name = name;
 }
Ejemplo n.º 24
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 public GameRolePlayPortalInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, PortalInformation portal)
     : base(contextualId, look, disposition)
 {
     this.portal = portal;
 }
Ejemplo n.º 25
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 public GameRolePlayMountInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, byte level)
     : base(contextualId, look, disposition, name)
 {
     this.ownerName = ownerName;
     this.level     = level;
 }