public static void CreateANIM(string fname, Animation a, STSkeleton vbn) { using (System.IO.StreamWriter file = new System.IO.StreamWriter(@fname)) { file.WriteLine("animVersion 1.1;"); file.WriteLine("mayaVersion 2014 x64;\ntimeUnit ntscf;\nlinearUnit cm;\nangularUnit deg;\nstartTime 1;\nendTime " + (a.FrameCount + 1) + ";"); a.SetFrame(a.FrameCount - 1); //from last frame for (int li = 0; li < a.FrameCount; ++li) //go through each frame with nextFrame { a.NextFrame(vbn); } a.NextFrame(vbn); //go on first frame int i = 0; // writing node attributes foreach (STBone b in vbn.getBoneTreeOrder()) { i = vbn.boneIndex(b.Text); if (a.HasBone(b.Text)) { // write the bone attributes // count the attributes Animation.KeyNode n = a.GetBone(b.Text); int ac = 0; if (n.XPOS.HasAnimation()) { file.WriteLine("anim translate.translateX translateX " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.XPOS, n, a.Size(), "translateX"); file.WriteLine("}"); } if (n.YPOS.HasAnimation()) { file.WriteLine("anim translate.translateY translateY " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.YPOS, n, a.Size(), "translateY"); file.WriteLine("}"); } if (n.ZPOS.HasAnimation()) { file.WriteLine("anim translate.translateZ translateZ " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.ZPOS, n, a.Size(), "translateZ"); file.WriteLine("}"); } if (n.XROT.HasAnimation()) { file.WriteLine("anim rotate.rotateX rotateX " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.XROT, n, a.Size(), "rotateX"); file.WriteLine("}"); } if (n.YROT.HasAnimation()) { file.WriteLine("anim rotate.rotateY rotateY " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.YROT, n, a.Size(), "rotateY"); file.WriteLine("}"); } if (n.ZROT.HasAnimation()) { file.WriteLine("anim rotate.rotateZ rotateZ " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.ZROT, n, a.Size(), "rotateZ"); file.WriteLine("}"); } if (n.XSCA.HasAnimation()) { file.WriteLine("anim scale.scaleX scaleX " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.XSCA, n, a.Size(), "scaleX"); file.WriteLine("}"); } if (n.YSCA.HasAnimation()) { file.WriteLine("anim scale.scaleY scaleY " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.YSCA, n, a.Size(), "scaleY"); file.WriteLine("}"); } if (n.ZSCA.HasAnimation()) { file.WriteLine("anim scale.scaleZ scaleZ " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.ZSCA, n, a.Size(), "scaleZ"); file.WriteLine("}"); } } else { file.WriteLine("anim " + b.Text + " 0 0 0;"); } } } }
public static void SaveAnimation(string FileName, Animation anim, STSkeleton skeleton) { anim.SetFrame(anim.FrameCount - 1); //from last frame for (int f = 0; f < anim.FrameCount; ++f) //go through each frame with nextFrame { anim.NextFrame(skeleton); } anim.NextFrame(skeleton); //go on first frame foreach (STBone b in skeleton.getBoneTreeOrder()) { if (anim.HasBone(b.Text)) { Animation.KeyNode n = anim.GetBone(b.Text); if (n.XPOS.HasAnimation()) { WriteKey(n.XPOS); } if (n.YPOS.HasAnimation()) { WriteKey(n.YPOS); } if (n.ZPOS.HasAnimation()) { WriteKey(n.ZPOS); } if (n.XROT.HasAnimation()) { WriteKey(n.XROT); } if (n.YROT.HasAnimation()) { WriteKey(n.YROT); } if (n.ZROT.HasAnimation()) { WriteKey(n.ZROT); } if (n.XSCA.HasAnimation()) { WriteKey(n.XSCA); } if (n.YSCA.HasAnimation()) { WriteKey(n.YSCA); } if (n.ZSCA.HasAnimation()) { WriteKey(n.ZSCA); } } } SEAnim seAnim = new SEAnim(); seAnim.Looping = anim.CanLoop; seAnim.AnimType = AnimationType.Absolute; //Reset active animation to 0 anim.SetFrame(0); for (int frame = 0; frame < anim.FrameCount; frame++) { anim.NextFrame(skeleton, false, true); foreach (Animation.KeyNode boneAnim in anim.Bones) { if (boneAnim.HasKeyedFrames(frame)) { STBone bone = skeleton.GetBone(boneAnim.Text); if (bone == null) { continue; } Vector3 position = bone.GetPosition(); Quaternion rotation = bone.GetRotation(); Vector3 scale = bone.GetScale(); //Exporting at specific keys doesn't work atm //Todo bool IsTranlationKeyed = (boneAnim.XPOS.GetKeyFrame(frame).IsKeyed || boneAnim.YPOS.GetKeyFrame(frame).IsKeyed || boneAnim.ZPOS.GetKeyFrame(frame).IsKeyed); bool IsRotationKeyed = (boneAnim.XROT.GetKeyFrame(frame).IsKeyed || boneAnim.YROT.GetKeyFrame(frame).IsKeyed || boneAnim.ZROT.GetKeyFrame(frame).IsKeyed); bool IsScaleKeyed = (boneAnim.XSCA.GetKeyFrame(frame).IsKeyed || boneAnim.YSCA.GetKeyFrame(frame).IsKeyed || boneAnim.ZSCA.GetKeyFrame(frame).IsKeyed); seAnim.AddTranslationKey(boneAnim.Text, frame, position.X, position.Y, position.Z); seAnim.AddRotationKey(boneAnim.Text, frame, rotation.X, rotation.Y, rotation.Z, rotation.W); seAnim.AddScaleKey(boneAnim.Text, frame, scale.X, scale.Y, scale.Z); } } } seAnim.Write(FileName); }
public static Animation Read(string fname, STSkeleton v) { Animation a = new Animation(); StreamReader reader = File.OpenText(fname); string line; string current = ""; bool readBones = false; int frame = 0, prevframe = 0; Animation.KeyFrame k = new Animation.KeyFrame(); STSkeleton vbn = v; if (v != null && v.bones.Count == 0) { readBones = true; } else { vbn = new STSkeleton(); } while ((line = reader.ReadLine()) != null) { line = Regex.Replace(line, @"\s+", " "); string[] args = line.Replace(";", "").TrimStart().Split(' '); if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time")) { current = args[0]; if (args.Length > 1) { prevframe = frame; frame = int.Parse(args[1]); /*if (frame != prevframe + 1) { * Console.WriteLine ("Needs interpolation " + frame); * }*/ k = new Animation.KeyFrame(); k.Frame = frame; //a.addKeyframe(k); } continue; } if (current.Equals("nodes")) { STBone b = new STBone(vbn); b.Text = args[1].Replace("\"", ""); b.parentIndex = int.Parse(args[2]); //b.children = new System.Collections.Generic.List<int> (); vbn.bones.Add(b); Animation.KeyNode node = new Animation.KeyNode(b.Text); a.Bones.Add(node); } if (current.Equals("time")) { // reading the skeleton if this isn't an animation if (readBones && frame == 0) { STBone b = vbn.bones[int.Parse(args[0])]; b.position = new float[3]; b.rotation = new float[3]; b.scale = new float[3]; b.position[0] = float.Parse(args[1]); b.position[1] = float.Parse(args[2]); b.position[2] = float.Parse(args[3]); b.rotation[0] = float.Parse(args[4]); b.rotation[1] = float.Parse(args[5]); b.rotation[2] = float.Parse(args[6]); b.scale[0] = 1f; b.scale[1] = 1f; b.scale[2] = 1f; b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3])); b.rot = STSkeleton.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4])); if (b.parentIndex != -1) { vbn.bones[b.parentIndex].Nodes.Add(b); } } Animation.KeyNode bone = a.GetBone(vbn.bones[int.Parse(args[0])].Text); bone.RotType = Animation.RotationType.EULER; Animation.KeyFrame n = new Animation.KeyFrame(); n.Value = float.Parse(args[1]); n.Frame = frame; bone.XPOS.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[2]); n.Frame = frame; bone.YPOS.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[3]); n.Frame = frame; bone.ZPOS.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[4]); n.Frame = frame; bone.XROT.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[5]); n.Frame = frame; bone.YROT.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[6]); n.Frame = frame; bone.ZROT.Keys.Add(n); if (args.Length > 7) { n = new Animation.KeyFrame(); n.Value = float.Parse(args[7]); n.Frame = frame; bone.XSCA.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[8]); n.Frame = frame; bone.YSCA.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[9]); n.Frame = frame; bone.ZSCA.Keys.Add(n); } else { bone.XSCA.Keys.Add(new Animation.KeyFrame() { Value = 1.0f, Frame = frame, }); bone.YSCA.Keys.Add(new Animation.KeyFrame() { Value = 1.0f, Frame = frame, }); bone.ZSCA.Keys.Add(new Animation.KeyFrame() { Value = 1.0f, Frame = frame, }); } } } a.FrameCount = frame; vbn.update(); return(a); }