public SharedLibary.Point2D ToWorld(SharedLibary.Point2D point) { return(PointWraper.FromPoint2D(SwinGameSDK.SwinGame.ToWorld(PointWraper.ToPoint2D(point)))); }
public override void DrawPixel(SharedLibary.Colour color, SharedLibary.Point2D point) { SwinGame.DrawPixel(ToSwinGameColor(color), PointWraper.ToPoint2D(point)); }