Ejemplo n.º 1
0
        public Map(int width, int height, MainScene scene)
        {
            Scene  = scene;
            Width  = width;
            Height = height;
            _tiles = new MapTile[width * height];
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    _tiles[i + (j * width)] = new MapTile(this, i, j, new Blocked());
                }
            }

            _encryptionProviders    = new IEncryptionProvider[4];
            _encryptionProviders[0] = new PlainEncryptionProvider();
            _encryptionProviders[1] = new SimpleEncryptionProvider();
            _encryptionProviders[2] = new RandomEncryptionProvider();
            _encryptionProviders[3] = new TotalEncryptionProvider();
        }
Ejemplo n.º 2
0
        public static Map Generate(int width, int height, int difficulty, MainScene scene)
        {
            var rng = new Random();
            var map = new Map(width, height, scene);

            for (int i = 0; i < Math.Min(difficulty + 5, width); i++)
            {
                for (int j = 0; j < Math.Min(difficulty + 5, height); j++)
                {
                    map.GetTileAt(i, j).Modifier = new Empty();
                }
            }


            for (int i = 0; i < difficulty;)
            {
                var x = rng.Next(0, width);
                var y = rng.Next(0, height);

                if (x > 2 || y > 2)
                {
                    var rt = map.GetTileAt(x, y);
                    if (rt.Modifier is Empty)
                    {
                        rt.Modifier = new Node();
                        i++;
                    }
                }
            }

            var uplinkCount    = 0;
            var bitCoinCount   = 0;
            var decryptorCount = 0;

            for (int i = 0; i < map.Width; i++)
            {
                for (int j = 0; j < map.Height; j++)
                {
                    if (i == 0 && j == 0)
                    {
                        continue;
                    }

                    var diceRoll = rng.NextDouble();
                    var target   = map.GetTileAt(i, j);
                    var encDiff  = 1 - (MainScene.Difficulty / 250f);
                    if (target.Modifier is Empty && target.DiscoveredNodes > 0 && diceRoll > encDiff)
                    {
                        target.Modifier = new Encrypted();
                    }
                    else if (target.Modifier is Empty && target.DiscoveredNodes == 0)
                    {
                        if (diceRoll < 0.025 && uplinkCount < 3)
                        {
                            target.Modifier = new Uplink();
                            uplinkCount++;
                        }
                        else if (diceRoll < 0.015 && decryptorCount < 1)
                        {
                            target.Modifier = new Decryptor();
                            decryptorCount++;
                        }

                        if (diceRoll > 0.9 && uplinkCount < 10)
                        {
                            target.Modifier = new BitCoin();
                            bitCoinCount++;
                        }
                    }
                }
            }

            return(map);
        }