Ejemplo n.º 1
0
        public static Command highScoreCommand(highScoreBundle[] hsbs, string username)
        {
            Command newCommand = new Command();
            newCommand.cType = CType.HighScore;
            newCommand.message = newCommand.cType + ":" + hsbs.Length;
            for (int i = 0; i < hsbs.Length; i++ )
            {
                newCommand.message += ":" + hsbs[i].username + ":" + hsbs[i].score;
            }

            newCommand.message += ":" + GameManager.db.getRank(username) + ":" + GameManager.db.getScore(username) + ";";

            return newCommand;
        }
Ejemplo n.º 2
0
        public highScoreBundle[] getHighScores(int n)
        {
            highScoreBundle[] highScores = new highScoreBundle[n];
            SQLiteCommand dbcmd = dbcon.CreateCommand();
            string Sql = "SELECT username,score FROM scores ORDER BY score DESC LIMIT ?";
            dbcmd.CommandText = Sql;
            SQLiteParameter param = new SQLiteParameter();
            param.Value = n;
            dbcmd.Parameters.Add(param);
            SQLiteDataReader reader = dbcmd.ExecuteReader();
            int s = 0;
            while (reader.Read())
            {
                highScoreBundle hsb = new highScoreBundle();
                hsb.username = reader.GetString(0);
                hsb.score = reader.GetInt32(1);
                highScores[s] = hsb;
                s++;
                if (s >= n)
                {
                    break;
                }
            }

            if(s < n)
            {
                highScoreBundle[] newHighScore = new highScoreBundle[s];
                for (int i = 0; i < s; i++)
                {
                    newHighScore[i] = highScores[i];
                }
                highScores = newHighScore;
            }

            // for security reasons...
            // close reader
            reader.Close();
            reader = null;
            // dispose of database commands
            dbcmd.Dispose();
            dbcmd = null;

            return highScores;
        }