Ejemplo n.º 1
0
 public void SwitchWeaponsPrevious()
 {
     reloading = false;
     reloadTimer = 0;
     weaponIndex -= 1;
     if (weaponIndex < 0)
     {
         weaponIndex = weapons.Count - 1;
     }
     currentWeapon = weapons[weaponIndex];
     fireRateTimer = 100 / currentWeapon.FireRate;
     if (currentWeapon.Weight >= 0 && currentWeapon.Weight <= 5)
     {
         moveSpeed = 4;
     }
     else if (currentWeapon.Weight >= 6 && currentWeapon.Weight <= 10)
     {
         moveSpeed = 3;
     }
     else if (currentWeapon.Weight >= 11 && currentWeapon.Weight <= 15)
     {
         moveSpeed = 2;
     }
     else if (currentWeapon.Weight >= 16 && currentWeapon.Weight <= 20)
     {
         moveSpeed = 1;
     }
     currentClip = currentWeapon.Clip;
     //SwitchCurrentClip();
 }
Ejemplo n.º 2
0
 // methods
 //call in the constructors so we don't have have duplicate lines in each
 public void SetUp(string nm, Rectangle loc)
 {
     tBackend = new Tinkering.TinkerBackend(this);
     reloading = false;
     healingItemsAmount = 0;
     score = 0;
     ammo = 1000;
     name = nm;
     items = new List<GunBits>();
     weapons = new List<Weapon>();
     weaponIndex = 0;
     weapons.Add(new WeaponStock("Beginner's Pistol", 75, 1, 10, 5, 1, "Pistol", 10, new Rectangle(0,0,0,0)));
     currentWeapon = weapons[weaponIndex];
     currentClip = new GunClip(currentWeapon.ReloadSpeed, currentWeapon.ClipCapacity, new Rectangle(0,0,0,0));
     nextClip = null;
     currentClip.Current = currentClip.ClipCapacity;
     fireRateTimer = 100 / CurrentWeapon.FireRate;
     moveSpeed = 4;
     reloadTimer = 0;
 }