/// <summary>
 /// Create a new FACILITY_MASTER object.
 /// </summary>
 /// <param name="facility_master_id">Initial value of the facility_master_id property.</param>
 /// <param name="title">Initial value of the title property.</param>
 /// <param name="datestamp">Initial value of the datestamp property.</param>
 /// <param name="userstamp">Initial value of the userstamp property.</param>
 /// <param name="quickrez_due_option">Initial value of the quickrez_due_option property.</param>
 /// <param name="fac_internet_quickrez_flag">Initial value of the fac_internet_quickrez_flag property.</param>
 /// <param name="equip_internet_quickrez_flag">Initial value of the equip_internet_quickrez_flag property.</param>
 /// <param name="equipment_availability_flag">Initial value of the equipment_availability_flag property.</param>
 public static FACILITY_MASTER CreateFACILITY_MASTER(global::System.Int32 facility_master_id, global::System.String title, global::System.DateTime datestamp, global::System.Int32 userstamp, global::System.Byte quickrez_due_option, global::System.Boolean fac_internet_quickrez_flag, global::System.Boolean equip_internet_quickrez_flag, global::System.Boolean equipment_availability_flag)
 {
     FACILITY_MASTER fACILITY_MASTER = new FACILITY_MASTER();
     fACILITY_MASTER.facility_master_id = facility_master_id;
     fACILITY_MASTER.title = title;
     fACILITY_MASTER.datestamp = datestamp;
     fACILITY_MASTER.userstamp = userstamp;
     fACILITY_MASTER.quickrez_due_option = quickrez_due_option;
     fACILITY_MASTER.fac_internet_quickrez_flag = fac_internet_quickrez_flag;
     fACILITY_MASTER.equip_internet_quickrez_flag = equip_internet_quickrez_flag;
     fACILITY_MASTER.equipment_availability_flag = equipment_availability_flag;
     return fACILITY_MASTER;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the FACILITY_MASTER EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToFACILITY_MASTER(FACILITY_MASTER fACILITY_MASTER)
 {
     base.AddObject("FACILITY_MASTER", fACILITY_MASTER);
 }