Ejemplo n.º 1
0
 //Behaviour to move goonbas
 public void moveGoon(Goonba g, bool dir)
 {
     if (dir == false)
     {
         g.x -= 5;
     }
     else
     {
         g.x += 5;
     }
 }
Ejemplo n.º 2
0
        //Everything that happens every tick of the game will run here (game engine)
        private void gameTimer_Tick(object sender, EventArgs e)
        {
            //Code to move the player and object respectively based on user input
            #region Movement

            if (leftArrowDown)
            {
                if (left)
                {
                    if (p1X > 100)
                    {
                        p1X -= 5;
                        if (p1Width > 0)
                        {
                            p1Width *= -1;
                            p1X     -= p1Width / 2;
                        }
                    }
                    else
                    {
                        trueX -= 5;
                        backX++;
                        foreach (Goonba g in goons)
                        {
                            g.RX += 5;
                            g.LX += 5;
                        }

                        foreach (Ground b in floorTiles)
                        {
                            b.x += 5;
                        }
                        foreach (Platform b in platforms)
                        {
                            b.x += 5;
                        }
                        foreach (Koopa b in koopas)
                        {
                            b.x += 5;
                        }
                    }
                }
            }
            if (rightArrowDown)
            {
                if (right)
                {
                    if (p1X < this.Width - 200)
                    {
                        p1X += 5;
                        if (p1Width < 0)
                        {
                            p1Width *= -1;
                            p1X     -= p1Width / 2;
                        }
                    }
                    else
                    {
                        trueX += 5;
                        backX--;
                        foreach (Goonba g in goons)
                        {
                            g.RX -= 5;
                            g.LX -= 5;
                        }
                        foreach (Ground b in floorTiles)
                        {
                            b.x -= 5;
                        }
                        foreach (Platform b in platforms)
                        {
                            b.x -= 5;
                        }
                        foreach (Koopa b in koopas)
                        {
                            b.x -= 5;
                        }
                    }
                }
            }
            if (upArrowDown)
            {
                if (grounded)
                {
                    jump      = true;
                    p1YStored = p1Y;
                }

                if (p1Y + 150 > p1YStored && jump)
                {
                    if (p1YStored - p1Y > 90)
                    {
                        p1Y -= 8;
                    }
                    else if (p1YStored - p1Y > 50)
                    {
                        p1Y -= 12;
                    }
                    else
                    {
                        p1Y -= 16;
                    }
                }
                else if (p1Y + 150 <= p1YStored)
                {
                    jump = false;
                }
            }
            left = right = true;
            #endregion

            //Invinvibility Frames
            if (iStore > 0)
            {
                iStore--;
            }

            //Coins to Life
            if (coins >= 100)
            {
                if (coins - oldCoins >= 100)
                {
                    lives++;
                    oldCoins = coins;
                }
            }

            //Change color at start
            if (count > 200 && this.BackColor != Color.DeepSkyBlue)
            {
                this.BackColor = Color.DeepSkyBlue;
            }

            //Creates the floor before the games begins
            #region Floor generation
            while (floorTiles.Count < 50)
            {
                Ground newG = new Ground(gX, gY, gW, gH);
                gX += gW;
                floorTiles.Add(newG);
            }
            while (floorTiles.Count < 80)
            {
                Ground newG = new Ground(gX + 200, gY, gW, gH);
                gX += gW;
                floorTiles.Add(newG);
            }
            while (floorTiles.Count < 130)
            {
                Ground newG = new Ground(gX + 400, gY, gW, gH);
                gX += gW;
                floorTiles.Add(newG);
            }
            #endregion

            //Creates platforms before the games begin also uses a random to genereate some mystery blocks
            #region Platform generation
            while (pSpawned < 5)
            {
                if (mysteryChance.Next(0, 5) == 1)
                {
                    isMyst = true;
                }
                else
                {
                    isMyst = false;
                }
                Platform newP = new Platform(pX + (gW * pSpawned), pY, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 7)
            {
                if (mysteryChance.Next(0, 5) == 1)
                {
                    isMyst = true;
                }
                else
                {
                    isMyst = false;
                }
                Platform newP = new Platform(pX + (gW * pSpawned) + 200, pY, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 11)
            {
                if (mysteryChance.Next(0, 5) == 1)
                {
                    isMyst = true;
                }
                else
                {
                    isMyst = false;
                }
                Platform newP = new Platform(pX + (gW * pSpawned) + 600, pY, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            //Note: ground platforms, no randoms.
            while (pSpawned < 16)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 820, this.Height - 60, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 20)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 700, this.Height - 90, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 25)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 900, this.Height - 60, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 29)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 750, this.Height - 90, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 36)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 2420, this.Height - 60, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 42)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 2240, this.Height - 90, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 47)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 2090, this.Height - 120, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 51)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 1970, this.Height - 150, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 54)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 1880, this.Height - 180, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 56)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 1820, this.Height - 210, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 57)
            {
                isMyst = false;
                Platform newP = new Platform(pX + (gW * pSpawned) + 1790, this.Height - 240, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 62)
            {
                if (mysteryChance.Next(0, 5) == 1)
                {
                    isMyst = true;
                }
                else
                {
                    isMyst = false;
                }
                Platform newP = new Platform(pX + (gW * pSpawned), pY, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 66)
            {
                if (mysteryChance.Next(0, 5) == 1)
                {
                    isMyst = true;
                }
                else
                {
                    isMyst = false;
                }
                Platform newP = new Platform(pX + (gW * pSpawned) + 200, pY - 60, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 71)
            {
                if (mysteryChance.Next(0, 5) == 1)
                {
                    isMyst = true;
                }
                else
                {
                    isMyst = false;
                }
                Platform newP = new Platform(pX + (gW * pSpawned) + 800, pY - 60, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            while (pSpawned < 75)
            {
                if (mysteryChance.Next(0, 5) == 1)
                {
                    isMyst = true;
                }
                else
                {
                    isMyst = false;
                }
                Platform newP = new Platform(pX + (gW * pSpawned) + 980, pY, pW, pH, isMyst);
                platforms.Add(newP);
                pSpawned++;
            }
            #endregion

            //Spawns the specified enemy at specified loaction uses the spawned int so dead enemies dont come back
            #region Enemy Spawner
            if (baSpawned < 1)
            {
                Goonba newG = new Goonba(baX, baY, baWidth, baHeight, 400, 200, baDead);
                goons.Add(newG);
                baSpawned++;
            }
            if (baSpawned < 2)
            {
                baX = 650;
                Goonba newG = new Goonba(baX, baY, baWidth, baHeight, 800, 630, baDead);
                goons.Add(newG);
                baSpawned++;
            }
            if (baSpawned < 3)
            {
                baX = 1050;
                Goonba newG = new Goonba(baX, baY, baWidth, baHeight, 1200, 1030, baDead);
                goons.Add(newG);
                baSpawned++;
            }
            if (baSpawned < 4)
            {
                baX = 2050;
                Goonba newG = new Goonba(baX, baY, baWidth, baHeight, 2200, 2030, baDead);
                goons.Add(newG);
                baSpawned++;
            }
            if (baSpawned < 5)
            {
                baX = 2950;
                Goonba newG = new Goonba(baX, baY, baWidth, baHeight, 3000, 2930, baDead);
                goons.Add(newG);
                baSpawned++;
            }
            if (baSpawned < 6)
            {
                baX = 3150;
                Goonba newG = new Goonba(baX, baY, baWidth, baHeight, 3200, 3130, baDead);
                goons.Add(newG);
                baSpawned++;
            }

            if (koSpawned < 1)
            {
                koSpawned++;
                Koopa newK = new Koopa(koX, koY, koWidth, koHeight, 1, false);
                koopas.Add(newK);
            }
            if (koSpawned < 2)
            {
                koSpawned++;
                Koopa newK = new Koopa(koX + 1600, koY, koWidth, koHeight, 1, false);
                koopas.Add(newK);
            }
            if (koSpawned < 3)
            {
                koSpawned++;
                Koopa newK = new Koopa(koX + 2000, koY, koWidth, koHeight, 1, false);
                koopas.Add(newK);
            }
            #endregion

            //Collisions with player and other objects
            #region Collisions
            p1Bot = new Rectangle(p1X + (p1Width / 2), p1Y + p1Height, 15, 1);
            p1Top = new Rectangle(p1X + (p1Width / 2), p1Y, 15, 1);
            p1L   = new Rectangle(p1X + (p1Width / 3), p1Y + (p1Height / 2) - 20, 1, 50);
            p1R   = new Rectangle(p1X + p1Width - (p1Width / 3), p1Y + (p1Height / 2) - 20, 1, 50);

            foreach (Ground b in floorTiles)

            {
                Rectangle coFloor = new Rectangle(b.x, b.y, b.width, b.height);
                if (p1Bot.IntersectsWith(coFloor))

                {
                    grounded = true;
                    break;
                }
                else
                {
                    grounded = false;
                }
            }
            foreach (Platform p in platforms)
            {
                //Note: Consider adding block break if time.
                Rectangle coPlat = new Rectangle(p.x, p.y, p.width, p.height);
                if (p1Bot.IntersectsWith(coPlat))
                {
                    grounded = true;
                    foreach (Platform b in platforms)
                    {
                        Rectangle coPlat2 = new Rectangle(b.x, b.y, b.width, b.height);
                        if (p1R.IntersectsWith(coPlat2) || p1L.IntersectsWith(coPlat2))

                        {
                            if (p1Width > 0)
                            {
                                right = false;
                            }
                            else
                            {
                                left = false;
                            }
                            break;
                        }
                    }

                    break;
                }
                if (p1Top.IntersectsWith(coPlat))
                {
                    jump = false;
                    if (p.isMyst && p.state != 2)
                    {
                        p.state = 2;
                        p.randItem(mysteryChance.Next(0, 10));
                        coins += p.coins;
                        if (p.item == "star")
                        {
                            pState = 2;
                        }
                        if (p.item == "life")
                        {
                            lives++;
                        }
                    }
                    break;
                }
                if (p1R.IntersectsWith(coPlat) || p1L.IntersectsWith(coPlat))

                {
                    if (p1Width > 0)
                    {
                        right = false;
                    }
                    else
                    {
                        left = false;
                    }
                    break;
                }
            }

            if (!grounded)
            {
                if (p1YStored - p1Y > 90)
                {
                    p1Y += 4;
                }
                else if (p1YStored - p1Y > 50)
                {
                    p1Y += 6;
                }
                else
                {
                    p1Y += 8;
                }
            }
            if (p1Y > this.Height)
            {
                dead();
            }

            foreach (Goonba g in goons)
            {
                Rectangle goon = new Rectangle(g.x, g.y, g.width, g.height);
                if (baDir)
                {
                    if (g.x > g.RX)
                    {
                        baDir = !baDir;
                    }
                    else
                    {
                        g.moveGoon(g, baDir);
                    }
                }
                else
                {
                    if (g.x < g.LX)
                    {
                        baDir = !baDir;
                    }
                    else
                    {
                        g.moveGoon(g, baDir);
                    }
                }
                if (p1Bot.IntersectsWith(goon))
                {
                    bounce();
                    g.dead = true;
                }
                if (p1L.IntersectsWith(goon) || p1R.IntersectsWith(goon) || p1Top.IntersectsWith(goon))
                {
                    dead();
                }
            }
            foreach (Koopa k in koopas)
            {
                Rectangle koop = new Rectangle();
                k.attack();
                if (k.facingR)
                {
                    if (k.state == 2)
                    {
                        koop = new Rectangle(k.x, k.y + (k.height / 2), k.width, k.height / 2);
                    }
                    else
                    {
                        koop = new Rectangle(k.x, k.y, k.width, k.height);
                    }
                }
                else
                {
                    if (k.state == 2)
                    {
                        koop = new Rectangle(k.x - k.width, k.y + (k.height / 2), k.width, k.height / 2);
                    }
                    else
                    {
                        koop = new Rectangle(k.x - k.width, k.y, k.width, k.height);
                    }
                }
                if (p1Bot.IntersectsWith(koop))
                {
                    if (k.state == 1)
                    {
                        k.state = 2;
                        bounce();
                        break;
                    }
                    else
                    {
                        k.dead = true;
                        bounce();
                        break;
                    }
                }
                if (p1L.IntersectsWith(koop) || p1R.IntersectsWith(koop) || p1Top.IntersectsWith(koop) && k.state == 1)
                {
                    dead();
                }
            }
            Bullet.shoot();
            foreach (Bullet b in Koopa.bullets)
            {
                Rectangle bull = new Rectangle(b.x, b.y, b.width, b.height);
                if (p1Bot.IntersectsWith(bull))
                {
                    b.dead = true;
                    bounce();
                }
                if (p1L.IntersectsWith(bull) || p1R.IntersectsWith(bull) || p1Top.IntersectsWith(bull))
                {
                    dead();
                }
            }

            #endregion

            //If an enemy is dead, find and remove it from the list
            #region kill/break
            int index = goons.FindIndex(g => g.dead == true);
            if (index >= 0)
            {
                goons.RemoveAt(index);
            }
            int index2 = Koopa.bullets.FindIndex(g => g.dead == true);
            if (index2 >= 0)
            {
                Koopa.bullets.RemoveAt(index2);
            }
            int index3 = koopas.FindIndex(k => k.dead == true);
            if (index3 >= 0)
            {
                koopas.RemoveAt(index3);
            }
            #endregion

            //If touching the location of the flag, win.
            if (p1X >= floorTiles[0].x + 3800 && p1X <= floorTiles[0].x + 3805 && p1Y >= this.Height - 250)
            {
                win();
            }

            //Add one to the counter used for timing logic
            count++;

            //Refresh the gamescreen
            Refresh();
        }