Ejemplo n.º 1
0
        public LoopListViewItem GetItem()
        {
            int count = mPoolItemList.Count;

            if (count > 0)
            {
                LoopListViewItem ret = mPoolItemList[count - 1];
                mPoolItemList.RemoveAt(count - 1);
                ret.gameObject.SetActive(true);
                return(ret);
            }
            GameObject obj = GameObject.Instantiate <GameObject>(mItemPrefab);

            obj.SetActive(true);
            obj.name = mItemCreatedCount.ToString();
            LoopListViewItem tViewItem = obj.GetComponent <LoopListViewItem>();

            if (tViewItem == null)
            {
                tViewItem = obj.AddComponent <LoopListViewItem>();
            }
            tViewItem.ItemId = mItemCreatedCount;
            mItemCreatedCount++;
            return(tViewItem);
        }
Ejemplo n.º 2
0
 void OnItemUpdated(LoopListViewItem item)
 {
     ListItem1 itemScript = item.GetComponent<ListItem1>();
     itemScript.mBtnText.text = item.ItemIndex.ToString();
     int count = ResManager.Instance.SpriteCount;
     int spriteIndex = (itemScript.mSpriteStartIndex + item.ItemIndex % 18) % count;
     itemScript.mItemIcon.sprite = ResManager.Instance.GetSpriteByIndex(spriteIndex);
 }
Ejemplo n.º 3
0
 void OnItemCreated(LoopListViewItem item)
 {
     ListItem1 itemScript = item.GetComponent<ListItem1>();
     itemScript.mBtn.onClick.AddListener(delegate () {
         this.OnItemBtnClicked(item);
     });
     
 }
Ejemplo n.º 4
0
        void CreateItemGroup(int groupIndex)
        {
            LoopListItemGroup tGroup = new LoopListItemGroup();

            mItemGroupList.Add(tGroup);
            for (int i = 0; i < mItemCountPerGroup; ++i)
            {
                LoopListViewItem tViewItem = mItemPoolMgr.GetItem();
                RectTransform    rf        = tViewItem.GetComponent <RectTransform>();
                rf.SetParent(mContainerTrans);
                rf.localScale            = Vector3.one;
                rf.localPosition         = Vector3.zero;
                rf.rotation              = Quaternion.identity;
                tViewItem.ParentListView = this;
                tGroup.mItemList.Add(tViewItem);
            }
            tGroup.GroupIndex = groupIndex;
        }
Ejemplo n.º 5
0
        void OnGroupCreated(LoopListItemGroup group)
        {
            if (mOnItemCreated == null)
            {
                return;
            }
            int count = group.mItemList.Count;

            for (int i = 0; i < count; ++i)
            {
                LoopListViewItem tItem = group.mItemList[i];
                if (tItem.CreatedHandlerCalled == false)
                {
                    tItem.CreatedHandlerCalled = true;
                    mOnItemCreated(tItem);
                }
            }
        }
Ejemplo n.º 6
0
        void UpdateGroupItems(LoopListItemGroup group)
        {
            if (mOnItemIndexUpdated == null)
            {
                return;
            }
            int count = group.mItemList.Count;

            for (int i = 0; i < count; ++i)
            {
                LoopListViewItem tViewItem = group.mItemList[i];
                if (tViewItem.ItemIndex >= mItemTotalCount)
                {
                    tViewItem.gameObject.SetActive(false);
                }
                else
                {
                    tViewItem.gameObject.SetActive(true);
                    mOnItemIndexUpdated(tViewItem);
                }
            }
        }
Ejemplo n.º 7
0
 public void RecycleItem(LoopListViewItem item)
 {
     item.gameObject.SetActive(false);
     mPoolItemList.Add(item);
 }
Ejemplo n.º 8
0
 void OnItemBtnClicked(LoopListViewItem item)
 {
     Debug.Log("Item Btn Clicked. Item Index is "+item.ItemIndex+" item Id is "+item.ItemId);
 }