Ejemplo n.º 1
0
        // Token: 0x0600003C RID: 60 RVA: 0x00004DC0 File Offset: 0x00002FC0
        public PlayerListUI(string _listName, Color _listColour, bool _restricted, PlayerListElement _Config, ListView _ListView, CheckBox _CheckBoxEnable, Label _LabelCount, Label _LabelBlockedConnections, Button _ButtonAdd, Button _ButtonRemove, Button _ButtonEdit, Button _ButtonViewProfile, Button _ButtonImport, Button _ButtonExport)
        {
            DebugTools.Print("Startup: Initialising " + _listName + " user interface.");
            this.listName   = _listName;
            this.listColour = _listColour;
            this.restricted = _restricted;
            this.Config     = _Config;
            this.ListView   = _ListView;
            this.LabelCount = _LabelCount;
            this.LabelBlockedConnections = _LabelBlockedConnections;
            this.CheckBoxEnable          = _CheckBoxEnable;
            this.ButtonAdd         = _ButtonAdd;
            this.ButtonRemove      = _ButtonRemove;
            this.ButtonEdit        = _ButtonEdit;
            this.ButtonViewProfile = _ButtonViewProfile;
            this.ButtonImport      = _ButtonImport;
            this.ButtonExport      = _ButtonExport;
            string path = Application.StartupPath + "/" + this.listName + "_encrypted.txt";

            if (this.restricted)
            {
                this.Config.Players.Clear();
                if (File.Exists(path))
                {
                    DebugTools.Print(PlayerListUI.UppercaseFirst(this.listName) + ": Importing from encrypted text file.");
                    string text = RijndaelManagedEncryption.DecryptRijndael(File.ReadAllText(path));
                    if (text != "")
                    {
                        this.TextImport(text.Split("\n".ToCharArray()));
                    }
                    else
                    {
                        MessageBox.Show(string.Concat(new string[]
                        {
                            "Failed to load ",
                            this.listName,
                            " from ",
                            this.listName,
                            "_encrypted.txt"
                        }), PlayerListUI.UppercaseFirst(this.listName), MessageBoxButtons.OK, MessageBoxIcon.Hand);
                    }
                }
                else
                {
                    MessageBox.Show(string.Concat(new string[]
                    {
                        "Could not find: ",
                        this.listName,
                        "_encrypted.txt\n\nNo ",
                        this.listName,
                        " has been loaded."
                    }), PlayerListUI.UppercaseFirst(this.listName), MessageBoxButtons.OK, MessageBoxIcon.Hand);
                }
            }
            this.UpdateStatic();
            this.ListView.CreateGraphics();
        }
Ejemplo n.º 2
0
        // Token: 0x060000C2 RID: 194 RVA: 0x000153D4 File Offset: 0x000135D4
        public static void ListLoad(PlayerListElement PlayerList, string listName, bool validation, int listOffset, int listPointerOffset, int countOffset)
        {
            DebugTools.Write("Game Memory: Loading " + listName + " players ... ");
            int num  = 10192986 + listOffset + GameMemory.totalPlayerCount * 8;
            int num2 = num;
            int num3 = GameMemory.totalPlayerCount;

            foreach (object obj in PlayerList.Players)
            {
                PlayerElement playerElement = (PlayerElement)obj;
                if ((!validation || Array.IndexOf <ulong>(InternalConfig.GoldList, playerElement.SteamId) == -1) && playerElement.Enabled)
                {
                    GameMemory.SetBytes(num2, BitConverter.GetBytes(playerElement.SteamId));
                    num2 += 8;
                    GameMemory.totalPlayerCount++;
                }
            }
            GameMemory.SetBytes(10192986 + listPointerOffset, BitConverter.GetBytes(num));
            GameMemory.SetBytes(10192986 + countOffset, new byte[]
            {
                Convert.ToByte(GameMemory.totalPlayerCount - num3)
            });
            Debug.Print("done.");
        }