Ejemplo n.º 1
0
        //---------------- 加在 Form1.Paint 裡 ----------------//
        public void Paint(Graphics g)
        {
            //----------------背景
            background.Paint(g);
            clouds.Paint(g, new Point(100, 100));
            mountains.Paint(g, new Point(100, 600));
            if (orangeDragon.Enemys <= 0)
            {
                rainbow.Paint(g);
            }
            grass.Paint(g);
            grasses.Paint(g, new Point(100, 658));


            //----------------MainCharacter
            if (step == 1 && explain == null && ExplainPlayBtn == null)
            {
                mainCharactor.Paint(g);
            }
            //----------------Enemys
            if (orangeDragon.Enemys > 0 && step != 0)
            {
                orangeDragon.Paint(g);
                //----------------Items & Character
                stone.Paint(g);
                yellowBird.Paint(g);
                bone.Paint(g);
                //----------------LifePoint
                healthyellow.Paint(g);
                healthorange.Paint(g);
            }

            //換頁效果
            if (step == 0 || step == 2 || step == 3)
            {
                turn.Paint(g);
            }
            //說明頁
            if (explain != null && ExplainPlayBtn != null)
            {
                explain.Paint(g);
                if (explainPage == 1 && Global.Mode > 0)
                {
                    mainCharactor.Paint(g);
                    orangeDragon.Paint(g);
                    bone.Paint(g);
                }

                ExplainPlayBtn.Paint(g);
                rNextBtn.Paint(g);
                lNextBtn.Paint(g);
                if (canPaintHp01 && Global.Mode > 0)
                {
                    oneHp01.Paint(g);
                    if (newt.MilSec(200))
                    {
                        canPaintHp01 = false;
                    }
                }
                if (canPaintHp02 && Global.Mode > 0)
                {
                    oneHp02.Paint(g);
                    if (newt.MilSec(100))
                    {
                        canPaintHp02 = false;
                    }
                }
            }
        }
Ejemplo n.º 2
0
        //-------------Thread 裡面的 動作-------------//
        public void Move()
        {
            switch (step)
            {
            //遊戲進場
            case 0:
                Thread.Sleep(70);
                if (WingL != null)
                {
                    WingL.Action();
                }
                if (WingR != null)
                {
                    WingR.Action();
                }
                break;

            //遊戲開始
            case 1:
                //在Thread裡面的動作記得要睡覺。
                countTime.StartT();
                Thread.Sleep(70);

                //角色的翻轉動作。
                if (Cloud._Angle >= 0)
                {
                    mainCharactor.Action();
                }
                else
                {
                    mainCharactor.ReAction();
                }

                //角色的動態圖
                if (WingL != null)
                {
                    WingL.Action();
                }
                if (WingR != null)
                {
                    WingR.Action();
                }
                yellowBird.Action();

                //翅膀是否碰到
                if (WingL != null)
                {
                    if (WingL.isClick(mainCharactor.Center.X, mainCharactor.Center.Y))
                    {
                        music.ContiPlayMusic("getWings.mp3");
                        Global.target -= 1;
                        WingL          = null;
                    }
                }
                if (WingR != null)
                {
                    if (WingR.isClick(mainCharactor.Center.X, mainCharactor.Center.Y))
                    {
                        music.ContiPlayMusic("getWings.mp3");
                        Global.target -= 1;
                        WingR          = null;
                    }
                }

                if (WingL == null && WingR == null)
                {
                    music.PlayMusic("change.wav");
                    mainCharactor.Motion(3);
                    if (Global.Mode == 1)
                    {
                        step = 4;
                    }
                    else
                    {
                        step = 2;
                    }
                }

                // 黃色小鳥移動與刷新
                if (yellowBird.Center.X < 0 && (stone.Center.Y > 500))
                {
                    yellowBird.HP = 2;
                    yellowBird.Motion(0);
                    yellowBird.Center = new Point(1300, 100);
                    stone.t           = 0;
                    stone.Center      = yellowBird.Center;
                }
                else
                {
                    yellowBird.Move(-20, 0);
                }

                // 黃色小鳥丟石頭與否
                if (stone.Center.Y <= yellowBird.Center.Y + 100)
                {
                    //當小鳥超過主角會自動釋放物體
                    if (yellowBird.Center.X <= mainCharactor.Center.X && stone.Center.X > 0)
                    {
                        if (!countTime.Sec(1))
                        {
                            music.ContiPlayMusic("Stonrfalling.mp3");
                        }
                        stone.GMove(0, 1);
                    }
                    else
                    {
                        //石頭沒超過主角,和鳥一起移動
                        stone.Center = new Point(yellowBird.Center.X, yellowBird.Center.Y + 50);
                    }
                }
                else
                {
                    //石頭自然釋出
                    if (stone.isClick(mainCharactor.Center.X, mainCharactor.Center.Y - 50))
                    {
                        if (countTime.MilSec(500))
                        {
                            Global.HP -= 2;
                            music.PlayMusic(1);
                        }
                        music.StopMusic("Stonrfalling.mp3");

                        if (Global.HP <= 0)
                        {
                            step = 3;
                        }
                    }
                    if (Cloud.isClick(stone.Center.X, stone.Center.Y - 50))
                    {
                        music.PlayMusic("punch.mp3");
                        if (stone.Center.X > Cloud.Center.X)
                        {
                            Cloud._Angle += Convert.ToInt32(Math.Sqrt(Math.Pow(stone.Center.X - Cloud.Center.X, 2) + Math.Pow(stone.Center.Y - Cloud.Center.Y, 2)) / 60);
                        }
                        else
                        {
                            Cloud._Angle += -Convert.ToInt32(Math.Sqrt(Math.Pow(stone.Center.X - Cloud.Center.X, 2) + Math.Pow(stone.Center.Y - Cloud.Center.Y, 2)) / 50);
                        }
                    }

                    stone.GMove(0, 1);
                }

                if (mainCharactor.Center.Y + Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita)) > 900)
                {
                    Global.HP--;
                    if (Global.HP <= 0)
                    {
                        step = 3;
                    }
                    a  = 0;
                    t1 = t2 = 0;
                }

                //當板子開始有角度的時候
                if (Cloud._Angle > 0)
                {
                    //角色在板子上的(加)速度
                    a -= Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t1 / 2;
                    //角色的速度為零時,時間參數歸零,避免角色暴衝
                    if (Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t1 / 2 == 0)
                    {
                        t1 = 0;
                    }
                    //另一側的時間參數歸零
                    t2 = 0;
                    //時間參數是隨著執行次數而增加的
                    t1++;

                    //角色在斜面上移動,y的位置利用角度去算出確實位置,以保證角色維持在斜面上移動。
                    mainCharactor.CloudMove(Cloud.Center, -a, Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita)));
                    //角色和斜面同角度。
                    mainCharactor._Angle = Cloud._Angle;
                }
                else if (Cloud._Angle < 0)
                {
                    a -= Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t2 / 2;
                    if (Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t2 / 2 == 0)
                    {
                        t2 = 0;
                    }

                    t1 = 0;
                    t2++;
                    mainCharactor.CloudMove(Cloud.Center, -a, Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita)));
                    mainCharactor._Angle = Cloud._Angle;
                }
                else if (Cloud._Angle == 0)
                {
                    mainCharactor._Angle = Cloud._Angle;
                    mainCharactor.CloudMove(Cloud.Center, -a, Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita)));
                    t1 = t2 = 0;
                }
                countTime.EndT();
                break;

            //遊戲勝場
            case 2:
                turn.TurnWin(pageName.stage02);
                break;

            //遊戲敗場
            case 3:
                turn.TurnGameOver(pageName.mainPage);
                break;

            //遊戲過關
            case 4:
                music.PlayMusic("Pass.mp3");
                Ranker ranker = new Ranker();
                ranker.Load();
                ranker.Clear();
                ranker.ShowRank(1);
                step = 5;
                break;

            case 5:
                turn.TurnWin(pageName.mainPage);
                break;
            }
        }
Ejemplo n.º 3
0
        //-------------- 放在 Form1.Animate 裡 ---------------//
        public void Action()
        {
            switch (step)
            {
            //遊戲進場
            case 0:
                Thread.Sleep(80);
                //step = 1;
                break;

            //遊戲開始
            case 1:
                countTime.StartT();
                Thread.Sleep(70);

                //------ maincharator 被射線打到
                if (brownDragon != null && brownDragon.brownDragon.Center.X <= 950 && brownDragon.myEndPoint.X <= 300)
                {
                    if (mainCharator.isClick(brownDragon.brownDragon.Center.X - 800
                                             , brownDragon.brownDragon.Center.Y))
                    {
                        if (countTime.MilSec(1000))
                        {
                            mainCharator.Motion(6);
                            brownDragon.Motion(0);
                            music.PlayMusic(5);
                            Global.HP--;
                        }
                    }
                }

                //----------------  clouds
                cloudsCenter = new Point(1300, 150 + 100 * randomizer.Next(1, 5));
                clouds.Action(-150, cloudsCenter, -1, 0);


                //------  mainCharator
                mainCharator.Action();

                //------ brownDragon
                if (brownDragon != null)
                {
                    brownDragon.Fly();
                }

                //--------- fire & progressBar
                for (int i = 0; i < Fire_MaX_Num; i++)
                {
                    if (fires[i] != null)
                    {
                        fires[i].Action();
                        //music.PlayMusic("fireAttack.mp3");
                        fires[i].Center = new Point(fires[i].Center.X + 30, fires[i].Center.Y);

                        if (fires[i].Center.X >= 1100)
                        {
                            fires[i] = null;
                        }
                    }
                    if (fires[i] != null)
                    {
                        for (int j = 0; j < TINYDRAGON_NUM; j++)
                        {
                            if (healthPts[j] != null && tinyDragons[j] != null)
                            {
                                if (tinyDragons[j].isClick(fires[i].Center.X + 10, fires[i].Center.Y)) // 如果小恐龍碰到火焰則...
                                {
                                    fires[i] = null;                                                   // 火焰消失
                                    music.PlayMusic(6);                                                // 小恐龍發出燃燒的聲音
                                    tinyDragons[j].Motion(1);                                          // 小恐龍圖變成燃燒的恐龍圖
                                    tinyDragons[j].hp--;                                               // tinyDragon 被火焰打到 hp 值減一
                                    healthPts[j].hp--;
                                    healthPts[j].Health(tinyDragons[j].hp, 10);                        // 血條依 tinyDragon 的 hp 值做變化
                                    if (healthPts[j].hp == 0)                                          // 如果血條為 0, 則...
                                    {
                                        healthPts[j]   = null;                                         // 血條為 null
                                        tinyDragons[j] = null;                                         // 小恐龍為 null
                                        healthPtCount++;
                                    }
                                    break;
                                }
                            }
                        }
                    }


                    //------ 火焰打到 brownDragon
                    if (fires[i] != null && brownDragon != null)         // 如果 brownDragon 被火焰打到, 則...
                    {
                        for (int k = 0; k < brownDragonImgHeight / 4; k++)
                        {
                            if (fires[i].isClick(brownDragon.brownDragon.Center.X - (brownDragonImgWidth / 4),
                                                 brownDragon.brownDragon.Center.Y - (brownDragonImgHeight / 16) + k) && brownDragon.hp != 0)
                            {
                                music.PlayMusic(6);
                                brownDragon.Motion(1);                                          // browmDragon 受傷圖
                                brownDragon.hp--;                                               // brownDragon 生命值減少
                                brownDragonHealthPt.hp--;                                       // 血條減少
                                brownDragonHealthPt.Health(brownDragon.hp, BROWNDRAGON_Max_HP); // 血條依 brownDragon 比例調整
                                fires[i] = null;                                                // 火焰消失
                                if (brownDragon.hp == 0)
                                {
                                    brownDragon         = null; // 如果 brownDragon 生命值為 0 則設為 null
                                    brownDragonHealthPt = null; // 血條設為 null
                                }
                                break;
                            }
                        }
                    }
                }

                //-------- 血條跟著 brownDragon
                if (brownDragonHealthPt != null && brownDragon != null)
                {
                    brownDragonHealthPt.Center = new Point(brownDragon.brownDragon.Center.X - 80, brownDragon.brownDragon.Center.Y - 100);
                }


                //--------- tinyDragon
                for (int i = 0; i < TINYDRAGON_NUM; i++)
                {
                    if (healthPts[i] != null && tinyDragons[i] != null)
                    {
                        healthPts[i].Center = new Point(tinyDragons[i].Center.X - 10, tinyDragons[i].Center.Y - 60);
                    }

                    if (tinyDragons[i] != null)
                    {
                        tinyDragons[i].Action();
                        if (mainCharator.isClick(tinyDragons[i].Center.X - 47, tinyDragons[i].Center.Y) && tinyDragons[i].hp != 0)     // 利用 size 過濾碰撞條件
                        {
                            if (countTime.Sec(1))
                            {
                                mainCharator.Motion(6);
                                Global.HP -= 1;
                                music.PlayMusic(1);
                            }     // 等待一秒再扣 HP
                        }
                    }
                }

                //--------- tinyDragon 追蹤 maincharator
                for (int i = 0; i < TINYDRAGON_NUM; i++)
                {
                    if (tinyDragons[i] != null)
                    {
                        double dist = Distance(tinyDragons[i].Center, mainCharator.Center);     // 計算 tinyDragon 與 maincharator 的距離
                        if (tinyDragons[i].Center.X <= mainCharator.Center.X + 170)
                        {
                            tinyDragons[i].Center = new Point(tinyDragons[i].Center.X - 20, tinyDragons[i].Center.Y);
                        }
                        else
                        {
                            int r = randomizer.Next(8, 20);
                            tinyDragons[i].Center = new Point((int)(tinyDragons[i].Center.X + (mainCharator.Center.X - tinyDragons[i].Center.X) * r / dist),
                                                              (int)(tinyDragons[i].Center.Y + (mainCharator.Center.Y - tinyDragons[i].Center.Y) * r / dist));
                        }

                        if (tinyDragons[i].Center.X <= -30)
                        {
                            tinyDragons[i].Center = new Point(1000 + 50 * i * randomizer.Next(8, 20), 0 + 50 * i * randomizer.Next(0, 5));
                        }
                    }
                }

                // 如果 hp 為 0 則回到 turntablePage
                if (Global.HP <= 0)
                {
                    step = 3;
                }

                //------ 判斷轉場 進下一關
                if (brownDragon == null /*&& healthPtCount == 5*/)
                {
                    Global.target = 0;
                    step          = 2;
                }
                countTime.EndT();
                break;

            //遊戲勝場
            case 2:
                turn.TurnWin(pageName.level02);
                break;

            //遊戲敗場
            case 3:
                turn.TurnGameOver(pageName.mainPage);
                break;
            }
        }