public FootballField() : base() { roomExclusives = new List<Sprite>(); fbplayer1 = new Character(11 * TILE_SIZE, 6 * TILE_SIZE); fbplayer2 = new Character(11 * TILE_SIZE, 8 * TILE_SIZE); fbplayer3 = new Character(11 * TILE_SIZE, 10 * TILE_SIZE); fbplayer4 = new Character(11 * TILE_SIZE, 12 * TILE_SIZE); fbplayer5 = new Character(11 * TILE_SIZE, 14 * TILE_SIZE); //offensive line fbplayer6 = new Character(9 * TILE_SIZE, 9 * TILE_SIZE); //qb fbplayer7 = new Character(9 * TILE_SIZE, 11 * TILE_SIZE); //rb fbplayer8 = new Character(10 * TILE_SIZE, 4 * TILE_SIZE); //wr fbplayer9 = new Character(10 * TILE_SIZE, 16 * TILE_SIZE); //wr fbplayer10 = new Character(13 * TILE_SIZE, 6 * TILE_SIZE); fbplayer11 = new Character(13 * TILE_SIZE, 8 * TILE_SIZE); fbplayer12 = new Character(13 * TILE_SIZE, 10 * TILE_SIZE); fbplayer13 = new Character(13 * TILE_SIZE, 12 * TILE_SIZE); fbplayer14 = new Character(13 * TILE_SIZE, 14 * TILE_SIZE); //d line fbplayer15 = new Character(15 * TILE_SIZE, 9 * TILE_SIZE); fbplayer16 = new Character(15 * TILE_SIZE, 11 * TILE_SIZE); //lbs fbplayer17 = new Character(16 * TILE_SIZE, 4 * TILE_SIZE); fbplayer18 = new Character(16 * TILE_SIZE, 16 * TILE_SIZE); //lbs football = new FreeMovingSprite(9 * TILE_SIZE, 9 * TILE_SIZE); football.setVisible(false); coach = new Character(20 * TILE_SIZE, 16 * TILE_SIZE); //coach roomExclusives.Add(fbplayer1); roomExclusives.Add(fbplayer2); roomExclusives.Add(fbplayer3); roomExclusives.Add(fbplayer4); roomExclusives.Add(fbplayer5); roomExclusives.Add(fbplayer6); roomExclusives.Add(fbplayer7); roomExclusives.Add(fbplayer8); roomExclusives.Add(fbplayer9); roomExclusives.Add(fbplayer10); roomExclusives.Add(fbplayer11); roomExclusives.Add(fbplayer12); roomExclusives.Add(fbplayer13); roomExclusives.Add(fbplayer14); roomExclusives.Add(fbplayer15); roomExclusives.Add(fbplayer16); roomExclusives.Add(fbplayer17); roomExclusives.Add(fbplayer18); roomExclusives.Add(football); roomExclusives.Add(coach); }