public BucketThread(int threadID, MultipassRenderer renderer) { this.threadID = threadID; istate = new IntersectionState(); cache = renderer.shadingCache ? new ShadingCache() : null; this.renderer = renderer; thread = new Thread(new ThreadStart(run)); thread.IsBackground = true; this.renderer = renderer; }
public BucketThread(int threadID, MultipassRenderer renderer) { this.threadID = threadID; istate = new IntersectionState(); cache = renderer.shadingCache ? new ShadingCache() : null; this.renderer = renderer; thread = new Thread(new ThreadStart(run)); thread.IsBackground = true; this.renderer = renderer; }