public SudokuGrid initializeGrid(GameGrid grid) { var sgrid = (SudokuGrid)grid; for (var i = 0; i < sgrid.Rows; i++) { for (var j = 0; j < sgrid.Columns; j++) { sgrid.Cells[i, j] = new SudokuCell(); } } return(sgrid); }
public SudokuEngine(GameGrid grid) { this.gameGrid = grid; }
public void loadGrid(GameGrid grid, int row, int column, int value) { SudokuCell sCell = (SudokuCell)grid.Cells[row, column]; sCell.SetValue(value); }