Ejemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.LabelField("Brief attribute", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;

            EditorGUILayout.LabelField("Info", EditorStyles.miniBoldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(string.Format("Version: {0}", asset.info.Version));
            EditorGUILayout.LabelField("Information:");
            EditorGUILayout.LabelField(asset.info.Information, EditorStyles.textArea);
            EditorGUI.indentLevel--;

            EditorGUILayout.LabelField("Statistics", EditorStyles.miniBoldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(string.Format("Format count: {0}", asset.formats.Count));
            EditorGUILayout.LabelField(string.Format("Subtitle count: {0}", asset.subtitles.Count));
            EditorGUI.indentLevel--;

            EditorGUI.indentLevel--;

            if (GUILayout.Button("Create subtitle asset by this file"))
            {
                SubtitleAsset sa = CreateInstance <SubtitleAsset>();
                sa.LoadFromFile(AssetDatabase.GetAssetPath(target), false);
                string savePath = EditorUtility.SaveFilePanelInProject("Create Subtitle", target.name, "asset", string.Empty);
                if (!string.IsNullOrEmpty(savePath))
                {
                    AssetDatabase.CreateAsset(sa, savePath);
                    AssetDatabase.Refresh();
                }
            }
        }
Ejemplo n.º 2
0
 private void OnEnable()
 {
     if (asset == null)
     {
         asset = CreateInstance <SubtitleAsset>();
         asset.LoadFromFile(AssetDatabase.GetAssetPath(target), false);
     }
 }
        public override void OnInspectorGUI()
        {
            EditorGUILayout.LabelField("Brief attribute", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;

            EditorGUILayout.LabelField("Info", EditorStyles.miniBoldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(string.Format("Version: {0}", asset.info.Version));
            EditorGUILayout.LabelField("Information:");
            EditorGUILayout.LabelField(asset.info.Information, EditorStyles.textArea);
            EditorGUI.indentLevel--;

            EditorGUILayout.LabelField("Statistics", EditorStyles.miniBoldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(string.Format("Format count: {0}", asset.formats.Count));
            EditorGUILayout.LabelField(string.Format("Subtitle count: {0}", asset.subtitles.Count));
            EditorGUI.indentLevel--;

            EditorGUI.indentLevel--;


            if (GUILayout.Button("Load from file"))
            {
                string filePath = EditorUtility.OpenFilePanelWithFilters("Open Subtitle File", Application.dataPath, new string[] { "Subtitle File", "sa" });

                if (string.IsNullOrEmpty(filePath))
                    return;

                asset.LoadFromFile(filePath);
                serializedObject.ApplyModifiedProperties();
            }

            if (GUILayout.Button("Save to (SA)file"))
            {
                string saveFilename = EditorUtility.SaveFilePanelInProject("Save file", target.name, "sa", "subtitle asset file");

                if (string.IsNullOrEmpty(saveFilename))
                    return;

                asset.SaveToFile(saveFilename);
            }

            if (GUILayout.Button("Open subtitle asset editor"))
            {
                CreateInstance<SubtitleAssetEditorWindow>().Show(asset);
            }
        }