Ejemplo n.º 1
0
        public DialogueNode CreateNode(string nodeName, string nodeText, Vector2 position)
        {
            var tempDialogueNode = new DialogueNode()
            {
                title        = nodeName,
                DialogueId   = nodeName,
                DialogueText = nodeText,
                GUID         = Guid.NewGuid().ToString()
            };

            tempDialogueNode.styleSheets.Add(Resources.Load <StyleSheet>("Node"));
            var inputPort = GetPortInstance(tempDialogueNode, Direction.Input, Port.Capacity.Multi);

            inputPort.portName = "Input";
            tempDialogueNode.inputContainer.Add(inputPort);
            tempDialogueNode.RefreshExpandedState();
            tempDialogueNode.RefreshPorts();
            tempDialogueNode.SetPosition(new Rect(position,
                                                  DefaultNodeSize)); //To-Do: implement screen center instantiation positioning

            var idLabel = new Label("Node Id:");

            tempDialogueNode.mainContainer.Add(idLabel);

            var idField = new TextField(int.MaxValue, false, false, '*');

            idField.RegisterValueChangedCallback(evt =>
            {
                tempDialogueNode.DialogueId = evt.newValue;
                tempDialogueNode.title      = evt.newValue;
            });
            idField.SetValueWithoutNotify(tempDialogueNode.DialogueId);
            tempDialogueNode.mainContainer.Add(idField);

            var textLabel = new Label("Dialogue (multi-line):");

            tempDialogueNode.mainContainer.Add(textLabel);

            var textField = new TextField(int.MaxValue, true, false, '*');

            textField.RegisterValueChangedCallback(evt =>
            {
                tempDialogueNode.DialogueText = evt.newValue;
            });
            textField.SetValueWithoutNotify(tempDialogueNode.DialogueText);
            tempDialogueNode.mainContainer.Add(textField);

            var button = new Button(() => { AddChoicePort(tempDialogueNode); })
            {
                text = "Add Choice"
            };

            tempDialogueNode.titleButtonContainer.Add(button);
            return(tempDialogueNode);
        }
Ejemplo n.º 2
0
        private DialogueNode GetEntryPointNodeInstance()
        {
            var nodeCache = new DialogueNode()
            {
                title        = "START",
                GUID         = Guid.NewGuid().ToString(),
                DialogueText = "ENTRYPOINT",
                EntyPoint    = true
            };

            var generatedPort = GetPortInstance(nodeCache, Direction.Output);

            generatedPort.portName = "Next";
            nodeCache.outputContainer.Add(generatedPort);

            nodeCache.capabilities &= ~Capabilities.Movable;
            nodeCache.capabilities &= ~Capabilities.Deletable;

            nodeCache.RefreshExpandedState();
            nodeCache.RefreshPorts();
            nodeCache.SetPosition(new Rect(100, 200, 100, 150));
            return(nodeCache);
        }
        public DialogueNode CreateNode(string nodeName, Vector2 position, Texture2D Sprite, string nameCharacter)
        {
            var tempDialogueNode = new DialogueNode()
            {
                title        = nodeName,
                DialogueText = nodeName,
                // SpriteCharacter = Sprite,
                NameCharacter   = nameCharacter,
                SpriteCharacter = Sprite,


                GUID = Guid.NewGuid().ToString()
            };

            tempDialogueNode.styleSheets.Add(Resources.Load <StyleSheet>("Node"));
            var inputPort = GetPortInstance(tempDialogueNode, Direction.Input, Port.Capacity.Multi);

            inputPort.portName = "Input";
            tempDialogueNode.inputContainer.Add(inputPort);
            tempDialogueNode.RefreshExpandedState();
            tempDialogueNode.RefreshPorts();
            tempDialogueNode.SetPosition(new Rect(position,
                                                  DefaultNodeSize)); //To-Do: implement screen center instantiation positioning

            var textField          = new TextField("");
            var textFieldCharacter = new TextField("");

            var SpriteCharacter = DefaultSprite;

            // var SpriteCharacterDefault = DefaultSprite;
            textField.RegisterValueChangedCallback(evt =>
            {
                tempDialogueNode.title = evt.newValue;
                // tempDialogueNode.NameCharacter = evt.newValue;
                //tempDialogueNode.NameCharacter = evt.newValue;
                tempDialogueNode.DialogueText = evt.newValue;
            });
            textFieldCharacter.RegisterValueChangedCallback(evt =>
            {
                tempDialogueNode.NameCharacter = evt.newValue;
            });


            /*
             * textFieldCharacter.RegisterValueChangedCallback(evt =>
             * {
             *
             * });
             */


            textFieldCharacter.SetValueWithoutNotify(tempDialogueNode.NameCharacter);
            textField.SetValueWithoutNotify(tempDialogueNode.title);
            // SpriteCharacterDefault = tempDialogueNode.SpriteCharacter;

            tempDialogueNode.mainContainer.Add(textField);
            tempDialogueNode.mainContainer.Add(textFieldCharacter);

            var button = new Button(() => { AddChoicePort(tempDialogueNode); })
            {
                text = "Add Choice"
            };

            //TODO: load sprinte in editor
            //OR
            //Load image using Events
            //var Sprite = new Image(() = >{ Addimage(Image) ;)

            tempDialogueNode.titleButtonContainer.Add(button);
            return(tempDialogueNode);
        }