public static void DrawLine(Vector3 p1, Vector3 p2) { if (!LightLine.BeginLineDrawing(Matrix4x4.get_identity())) { return; } GL.Vertex(p1); GL.Vertex(p2); LightLine.EndLineDrawing(); }
public static void DrawPolyLine(params Vector3[] _points) { if (!LightLine.BeginLineDrawing(Matrix4x4.get_identity())) { return; } for (int index = 1; index < _points.Length; ++index) { GL.Vertex(_points[index]); GL.Vertex(_points[index - 1]); } LightLine.EndLineDrawing(); }