public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "-arg"); _result.DisplayName = "-arg"; _in = _in ?? new Float4InputChannel(0, "arg", Vector4.zero); _in.DisplayName = "arg"; }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel( 0, "1-v" ); _result.DisplayName = "1-v"; _in = _in ?? new Float4InputChannel( 0, "arg", Vector4.zero ); _in.DisplayName = "arg"; }
public override sealed void Initialize() { _normal = _normal ?? new Float4OutputChannel(0, "Normal"); _sampler = _sampler ?? new Sampler2DInputChannel(0, "Sampler"); _uv = _uv ?? new Float4InputChannel(1, "UV", Vector4.zero); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _vector1 = _vector1 ?? new Float4InputChannel(0, "Vector1", Vector4.zero); _vector2 = _vector2 ?? new Float4InputChannel(1, "Vector2", Vector4.zero); _channels = _channels ?? new EditorGroup(1, new[] { "xy", "xyz", "xyzw" }, 3); }
public override sealed void Initialize () { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _vector1 = _vector1 ?? new Float4InputChannel( 0, "Vector1", Vector4.zero ); _vector2 = _vector2 ?? new Float4InputChannel( 1, "Vector2", Vector4.zero ); _channels = _channels ?? new EditorGroup( 1, new[] { "xy", "xyz", "xyzw" }, 3 ); }
public override sealed void Initialize () { _normal = _normal ?? new Float4OutputChannel( 0, "Normal" ); _sampler = _sampler ?? new Sampler2DInputChannel( 0, "Sampler" ); _uv = _uv ?? new Float4InputChannel( 1, "UV", Vector4.zero ); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _arg1 = _arg1 ?? new Float4InputChannel(0, "Arg1", Vector4.zero); _arg2 = _arg2 ?? new Float4InputChannel(1, "Arg2", Vector4.zero); _arg3 = _arg3 ?? new Float4InputChannel(2, "Arg3", Vector4.zero); }
public override sealed void Initialize () { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _arg1 = _arg1 ?? new Float4InputChannel( 0, "Arg1", Vector4.zero ); _arg2 = _arg2 ?? new Float4InputChannel( 1, "Arg2", Vector4.zero ); _arg3 = _arg3 ?? new Float4InputChannel( 2, "Arg3", Vector4.zero ); }
public override sealed void Initialize () { _rgba = _rgba ?? new Float4OutputChannel( 0, "RGBA" ); _a = _a ?? new Float4OutputChannel( 1, "A" ); _sampler = _sampler ?? new SamplerCubeInputChannel( 0, "Sampler" ); _normal = _normal ?? new Float4InputChannel( 1, "Normal", new Vector4(0f,0f,1f,1f) ); }
public override sealed void Initialize () { _rgba = _rgba ?? new Float4OutputChannel( 0, "RGBA" ); _a = _a ?? new Float4OutputChannel( 1, "A" ); _sampler = _sampler ?? new Sampler2DInputChannel( 0, "Sampler" ); _uv = _uv ?? new Float4InputChannel( 1, "UV", Vector4.zero ); }
public override sealed void Initialize() { _rgba = _rgba ?? new Float4OutputChannel(0, "RGBA"); _a = _a ?? new Float4OutputChannel(1, "A"); _sampler = _sampler ?? new SamplerCubeInputChannel(0, "Sampler"); _normal = _normal ?? new Float4InputChannel(1, "Normal", new Vector4(0f, 0f, 1f, 1f)); }
public override sealed void Initialize() { _rgba = _rgba ?? new Float4OutputChannel(0, "RGBA"); _a = _a ?? new Float4OutputChannel(1, "A"); _sampler = _sampler ?? new Sampler2DInputChannel(0, "Sampler"); _uv = _uv ?? new Float4InputChannel(1, "UV", Vector4.zero); }
public override sealed void Initialize () { _xChannel = _xChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 ); _yChannel = _yChannel ?? new EditorGroup( 1, new[] { "x", "y", "z", "w" }, 4 ); _zChannel = _zChannel ?? new EditorGroup( 2, new[] { "x", "y", "z", "w" }, 4 ); _wChannel = _wChannel ?? new EditorGroup( 3, new[] { "x", "y", "z", "w" }, 4 ); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero ); }
public override sealed void Initialize() { base.Initialize(); _rgba = _rgba ?? new Float4OutputChannel(0, "RGBA"); _a = _a ?? new Float4OutputChannel(1, "A"); _r = _r ?? new Float4OutputChannel(2, "R"); _g = _g ?? new Float4OutputChannel(3, "G"); _b = _b ?? new Float4OutputChannel(4, "B"); }
public override sealed void Initialize() { _xChannel = _xChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4); _yChannel = _yChannel ?? new EditorGroup(1, new[] { "x", "y", "z", "w" }, 4); _zChannel = _zChannel ?? new EditorGroup(2, new[] { "x", "y", "z", "w" }, 4); _wChannel = _wChannel ?? new EditorGroup(3, new[] { "x", "y", "z", "w" }, 4); _result = _result ?? new Float4OutputChannel(0, "Result"); _vector = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _result.DisplayName = "Result"; _view = _view ?? new Float4InputChannel(0, "View", Vector4.zero); _view.DisplayName = "View"; _normal = _normal ?? new Float4InputChannel(1, "Normal", new Vector4(0.0f, 0.0f, 1.0f, 1.0f)); _normal.DisplayName = "Normal"; }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _result.DisplayName = "Result"; _view = _view ?? new Float4InputChannel( 0, "View", Vector4.zero ); _view.DisplayName = "View"; _normal = _normal ?? new Float4InputChannel( 1, "Normal", new Vector4(0.0f,0.0f,1.0f,1.0f) ); _normal.DisplayName = "Normal"; }
public override sealed void Initialize () { _xMask = _xMask ?? new EditorBool(); _yMask = _yMask ?? new EditorBool(); _zMask = _zMask ?? new EditorBool(); _wMask = _wMask ?? new EditorBool(); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _vector = _vector ?? new Float4InputChannel( 0, "Vector", Vector4.zero ); }
public override sealed void Initialize () { //_rgba = _rgba ?? new Float4OutputChannel( 0, "RGBA" ); _x = _x ?? new Float4OutputChannel( 0, "X" ); _y = _y ?? new Float4OutputChannel( 1, "Y" ); _z = _z ?? new Float4OutputChannel( 2, "Z" ); _w = _w ?? new Float4OutputChannel( 3, "W" ); _vector = _vector ?? new Float4InputChannel( 0, "Vector", Vector4.zero ); }
public override sealed void Initialize() { _xMask = _xMask ?? new EditorBool(); _yMask = _yMask ?? new EditorBool(); _zMask = _zMask ?? new EditorBool(); _wMask = _wMask ?? new EditorBool(); _result = _result ?? new Float4OutputChannel(0, "Result"); _vector = _vector ?? new Float4InputChannel(0, "Vector", Vector4.zero); }
public override sealed void Initialize() { //_rgba = _rgba ?? new Float4OutputChannel( 0, "RGBA" ); _x = _x ?? new Float4OutputChannel(0, "X"); _y = _y ?? new Float4OutputChannel(1, "Y"); _z = _z ?? new Float4OutputChannel(2, "Z"); _w = _w ?? new Float4OutputChannel(3, "W"); _vector = _vector ?? new Float4InputChannel(0, "Vector", Vector4.zero); }
public override sealed void Initialize () { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _result.DisplayName = "Result"; _view = _view ?? new Float4InputChannel( 0, "View", Vector4.zero ); _view.DisplayName = "View"; _scale = _scale ?? new Float4InputChannel( 1, "Height", new Vector4(0.0f,0.0f,0.0f,0.0f) ); _scale.DisplayName = "Height"; _bias = _bias ?? new Float4InputChannel( 2, "Bias", new Vector4(0.0f,0.0f,0.0f,0.0f) ); _bias.DisplayName = "Bias"; }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _result.DisplayName = "Result"; _view = _view ?? new Float4InputChannel(0, "View", Vector4.zero); _view.DisplayName = "View"; _scale = _scale ?? new Float4InputChannel(1, "Height", new Vector4(0.0f, 0.0f, 0.0f, 0.0f)); _scale.DisplayName = "Height"; _bias = _bias ?? new Float4InputChannel(2, "Bias", new Vector4(0.0f, 0.0f, 0.0f, 0.0f)); _bias.DisplayName = "Bias"; }
public override sealed void Initialize() { _xChannel = _xChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4); _yChannel = _yChannel ?? new EditorGroup(1, new[] { "x", "y", "z", "w" }, 4); _zChannel = _zChannel ?? new EditorGroup(2, new[] { "x", "y", "z", "w" }, 4); _wChannel = _wChannel ?? new EditorGroup(3, new[] { "x", "y", "z", "w" }, 4); _result = _result ?? new Float4OutputChannel(0, "Result"); _v1 = _v1 ?? new Float4InputChannel(0, "X", Vector4.zero); _v2 = _v2 ?? new Float4InputChannel(1, "Y", Vector4.zero); _v3 = _v3 ?? new Float4InputChannel(2, "Z", Vector4.zero); _v4 = _v4 ?? new Float4InputChannel(3, "W", Vector4.zero); }
public override sealed void Initialize () { _xChannel = _xChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 ); _yChannel = _yChannel ?? new EditorGroup( 1, new[] { "x", "y", "z", "w" }, 4 ); _zChannel = _zChannel ?? new EditorGroup( 2, new[] { "x", "y", "z", "w" }, 4 ); _wChannel = _wChannel ?? new EditorGroup( 3, new[] { "x", "y", "z", "w" }, 4 ); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _v1 = _v1 ?? new Float4InputChannel( 0, "X", Vector4.zero ); _v2 = _v2 ?? new Float4InputChannel( 1, "Y", Vector4.zero ); _v3 = _v3 ?? new Float4InputChannel( 2, "Z", Vector4.zero ); _v4 = _v4 ?? new Float4InputChannel( 3, "W", Vector4.zero ); }
public override sealed void Initialize() { _inputAddChannel = _inputAddChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4); _xPan = _xPan ?? new EditorBool(); _yPan = _yPan ?? new EditorBool(); _zPan = _zPan ?? new EditorBool(); _wPan = _wPan ?? new EditorBool(); _result = _result ?? new Float4OutputChannel(0, "Result"); _uv = _uv ?? new Float4InputChannel(0, "UV", Vector4.zero); _time = _time ?? new Float4InputChannel(1, "Time", Vector4.zero); }
public override sealed void Initialize () { _inputAddChannel = _inputAddChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 ); _xPan = _xPan ?? new EditorBool(); _yPan = _yPan ?? new EditorBool(); _zPan = _zPan ?? new EditorBool(); _wPan = _wPan ?? new EditorBool(); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _uv = _uv ?? new Float4InputChannel( 0, "UV", Vector4.zero ); _time = _time ?? new Float4InputChannel( 1, "Time", Vector4.zero ); }
public override sealed void Initialize() { _constValue = _constValue ?? new Float4OutputChannel(0, "1/PI"); }
public override sealed void Initialize() { _reflection = _reflection ?? new Float4OutputChannel(0, "Reflection"); }
public override sealed void Initialize() { _alpha = _alpha ?? new Float4OutputChannel(0, "Alpha"); }
public override sealed void Initialize () { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _matrix = _matrix ?? new MatrixInputChannel( 0, "Matrix", Matrix4x4.identity ); _vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero ); }
public override sealed void Initialize() { _customColor = _customColor ?? new Float4OutputChannel(0, "Custom"); }
public override sealed void Initialize() { _vertexColor = _vertexColor ?? new Float4OutputChannel(0, "Color"); }
public override sealed void Initialize() { _alpha = _alpha ?? new Float4OutputChannel( 0, "Alpha" ); }
public override sealed void Initialize() { _vertexNormal = _vertexNormal ?? new Float4OutputChannel(0, "Normal"); }
public override sealed void Initialize() { base.Initialize(); _value = _value ?? new Float4OutputChannel(0, "Value"); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _input = _input ?? new Float4InputChannel(0, "Input", Vector4.zero); }
public override sealed void Initialize () { _position = _position ?? new Float4OutputChannel(0, "Position"); }
public override sealed void Initialize() { _emissionColor = _emissionColor ?? new Float4OutputChannel( 0, "Color" ); }
public override sealed void Initialize() { _vertexUV = _vertexUV ?? new Float4OutputChannel( 0, "UV" ); }
public override sealed void Initialize() { _reflection = _reflection ?? new Float4OutputChannel(0, "Reflection"); _normal = _normal ?? new Float4InputChannel(0, "Normal", new Vector4(0f, 0f, 1f, 1f)); }
public override sealed void Initialize () { _reflection = _reflection ?? new Float4OutputChannel( 0, "Reflection" ); _normal = _normal ?? new Float4InputChannel( 0, "Normal", new Vector4( 0f, 0f, 1f, 1f ) ); }
public override sealed void Initialize() { base.Initialize(); _value = _value ?? new Float4OutputChannel( 0, "Value" ); }
public override sealed void Initialize() { _constValue = _constValue ?? new Float4OutputChannel( 0, "1/PI" ); }
public override sealed void Initialize () { _constValue = _constValue ?? new Float4OutputChannel( 0, "One" ); _constValue.DisplayName = "One"; }
public override sealed void Initialize() { _vertexColor = _vertexColor ?? new Float4OutputChannel( 0, "Color" ); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _vector1 = _vector1 ?? new Float4InputChannel( 0, "Vector1", Vector4.zero ); _vector2 = _vector2 ?? new Float4InputChannel( 1, "Vector2", Vector4.zero ); }
public override sealed void Initialize() { _constValue = _constValue ?? new Float4OutputChannel(0, "One"); _constValue.DisplayName = "One"; }
public override sealed void Initialize () { _reflection = _reflection ?? new Float4OutputChannel( 0, "Reflection" ); }
public override sealed void Initialize() { _float4Value = _float4Value ?? new EditorFloat4(); _constValue = _constValue ?? new Float4OutputChannel(0, "Value"); _constValue.DisplayName = "Value"; }
public override sealed void Initialize() { _uv2 = _uv2 ?? new Float4OutputChannel(0, "UV2"); }
public override sealed void Initialize () { _normal = _normal ?? new Float4OutputChannel( 0, "Normal" ); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _vector1 = _vector1 ?? new Float4InputChannel(0, "Vector1", Vector4.zero); _vector2 = _vector2 ?? new Float4InputChannel(1, "Vector2", Vector4.zero); }
public override sealed void Initialize() { _worldNormal = _worldNormal ?? new Float4OutputChannel(0, "WorldNormal"); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _matrix = _matrix ?? new MatrixInputChannel(0, "Matrix", Matrix4x4.identity); _vector = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero); }
public override sealed void Initialize() { _albedoColor = _albedoColor ?? new Float4OutputChannel( 0, "Albedo" ); }
public override sealed void Initialize() { _vertexTangent = _vertexTangent ?? new Float4OutputChannel(0, "Tangent"); }
public override sealed void Initialize() { _vertexTangent = _vertexTangent ?? new Float4OutputChannel( 0, "Tangent" ); }
public override sealed void Initialize() { base.Initialize(); _rgba = _rgba ?? new Float4OutputChannel( 0, "RGBA" ); _a = _a ?? new Float4OutputChannel( 1, "A" ); }
public override sealed void Initialize() { _uv1 = _uv1 ?? new Float4OutputChannel(0, "UV1"); }