Ejemplo n.º 1
0
 /// <summary>
 /// Create rotation transform from an axis and rotation
 /// </summary>
 /// <param name="axis"></param>
 /// <param name="radians"></param>
 /// <returns></returns>
 static public Matrix3D  FromRotation(Vector3D axis, float radians)
 {
     return(Matrix3D.FromRotation(Quaternion.FromAxisAngle(axis, radians)));
 }
Ejemplo n.º 2
0
 /// <summary>
 /// rotate matrix around an arbitrary axis
 /// </summary>
 /// <param name="axis"></param>
 /// <param name="radians"></param>
 public void    Rotate(Vector3D axis, float radians)
 {
     Rotate(Quaternion.FromAxisAngle(axis, radians));
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Create a quaternion given an axis and a rotation around that axis
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <param name="z"></param>
 /// <param name="fRadians"></param>
 /// <returns></returns>
 static public Quaternion        FromAxisAngle(float x, float y, float z, float fRadians)
 {
     return(Quaternion.FromAxisAngle(Vector3D.FromXYZ(x, y, z), fRadians));
 }