Ejemplo n.º 1
0
        public void TestContent()
        {
            ResetState();

            // default value
            Assert.Null(Content);

            // test parent setting
            var content = new ContentControlTest();

            Content = content;
            Assert.Equal(this, content.Parent);
            Assert.Equal(content, Content);

            // unset content
            Content = null;
            Assert.Null(content.Parent);
            Assert.Null(Content);

            // reset the content
            var contentControl = new ContentControlTest {
                Content = content
            };

            contentControl.Content = content;

            // content reused
            Assert.Throws <InvalidOperationException>(() => Content = content);
        }
Ejemplo n.º 2
0
        public void TestCollapseOverride()
        {
            ResetState();

            // create a content
            var child = new ContentControlTest();

            Content = child;

            // set the size of the content
            child.Width  = 100 * rand.NextFloat();
            child.Height = 100 * rand.NextFloat();
            child.Depth  = 150 * rand.NextFloat();

            // arrange and check child render size
            Arrange(1000 * rand.NextVector3(), true);
            Assert.Equal(Vector3.Zero, child.RenderSize);
        }
Ejemplo n.º 3
0
        public void TestUpdateWorldMatrix()
        {
            ResetState();

            DepthAlignment = DepthAlignment.Stretch;

            // set the panel size to 1
            Arrange(Vector3.One, false);

            // test that the world matrix of the panel is correctly updated.
            var localMatrix = Matrix.Scaling(0.1f, 0.5f, 1f);
            var worldMatrix = Matrix.Scaling(1f, 0.8f, 0.4f);

            LocalMatrix = localMatrix;
            UpdateWorldMatrix(ref worldMatrix, true);
            Assert.Equal(new Matrix(0.1f, 0, 0, 0, 0, 0.4f, 0, 0, 0, 0, 0.4f, 0, 0.5f, 0.4f, 0.2f, 1), WorldMatrix);

            // add a child and set its local matrix
            var child = new ContentControlTest {
                DepthAlignment = DepthAlignment.Stretch
            };
            var childArrangementMatrix = Matrix.Translation(10, 20, 30);
            var childLocalMatrix       = new Matrix(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);

            child.LocalMatrix = childLocalMatrix;
            Content           = child;

            // set the child's panel arrangement matrix
            VisualContent.DependencyProperties.Set(ContentArrangeMatrixPropertyKey, childArrangementMatrix);

            // arrange the child (set its size to 1)
            child.Arrange(Vector3.One, false);

            // check that the value of the world matrix of the child is correctly updated too
            UpdateWorldMatrix(ref worldMatrix, true);
            Assert.Equal(new Matrix(0, -0.4f, 0, 0, 0.1f, 0, 0, 0, 0, 0, 0.4f, 0, 1.55f, 8.6f, 12.4f, 1), child.WorldMatrix);
        }