/// <summary>
        /// Send balance infos to the client.
        /// </summary>
        /// <param name="coins"></param>
        /// <param name="rupees"></param>
        /// <param name="gpotatos"></param>
        /// <param name="trickpoints"></param>
        /// <returns></returns>
        public static byte[] BalanceInfo_Buff(Int32 coins, Int32 rupees, Int32 gpotatos, Int32 trickpoints)
        {
            byte[] block = new byte[0x2D]; // Create the packet's data base
            byte[] c_block = EngineUtils.PacketUtils.calcPacket(0x2D, 0x82F); // Calc the packet's header

            // Initializing the packet writer
            PacketWriter PW = new PacketWriter(block);

            // Write the packet's header
            PW.WriteByteArray(0, c_block);

            // Write the packet's data
            PW.WriteString(5, EngineEnum.PacketEnum.PacketCommand.success_0);
            PW.WriteSByte(12, 0);
            PW.WriteUInt32(29, (UInt32)rupees);
            PW.WriteUInt32(33, (UInt32)coins);
            PW.WriteUInt32(37, (UInt32)gpotatos);
            PW.WriteUInt32(41, (UInt32)trickpoints);

            return block;
        }
        /// <summary>
        /// Create a channel list (only one channel at the moment).
        /// </summary>
        /// <param name="channel_name"></param>
        /// <returns></returns>
        public static byte[] ChannelList_Buff(string channel_name)
        {
            byte[] block = new byte[0x40]; // Create the packet's data base
            byte[] c_block = EngineUtils.PacketUtils.calcPacket(0x40, 0x7D6); // Calc the packet's header

            // Initializing the packet writer
            PacketWriter PW = new PacketWriter(block);

            // Write the packet's header
            PW.WriteByteArray(0, c_block);

            // Write the packet's data
            PW.WriteString(5, EngineEnum.PacketEnum.PacketCommand.success_0);
            PW.WriteUInt16(29, 1);
            PW.WriteUInt16(31, 1);
            PW.WriteString(32, channel_name);
            PW.WriteUInt32(44, 5);
            PW.WriteUInt32(48, 6);
            PW.WriteUInt32(52, 7);
            PW.WriteUInt32(56, 9);
            PW.WriteUInt32(60, 10);

            if(channel_name.Length > 11) {
                EngineConsole.Log.Error("channel name too long");
            }

            return block;
        }
        /// <summary>
        /// Create a player character list.
        /// </summary>
        /// <param name="isFirstTime"></param>
        /// <param name="char_type"></param>
        /// <param name="char_name"></param>
        /// <returns></returns>
        public static byte[] PlayerCharacterList_Buff(bool isFirstTime, EngineEnum.WorldEnum.CharactersType char_type, string char_name)
        {
            byte[] block = new byte[0x120]; // Create the packet's data base
            byte[] c_block = EngineUtils.PacketUtils.calcPacket(0x120, 0x90E); // Calc the packet's header

            // Initializing the packet writer
            PacketWriter PW = new PacketWriter(block);

            // Write the packet's header
            PW.WriteByteArray(0, c_block);

            // Write the packet's data
            PW.WriteString(5, EngineEnum.PacketEnum.PacketCommand.success_0);
            PW.WriteString(30, char_name); // Write the character's name, you can use some html code like: <#ff0000> or <glow>
            PW.WriteInt32(73, isFirstTime ? 1 : 0); // Create a character/or no
            PW.WriteUInt32(75, 0); // I don't know what is it
            PW.WriteUInt32(79, (UInt32)char_type); // Choose the desired character (luna, etc..)
            PW.WriteUInt32(83, 0); // I don't know what is it

            return block;
        }