Ejemplo n.º 1
0
 static public int get_Values(IntPtr l)
 {
     try {
         StorySystem.StoryValueParams self = (StorySystem.StoryValueParams)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.Values);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        public IStoryValueParam Clone()
        {
            StoryValueParams <P> val = new StoryValueParams <P>();

            for (int i = 0; i < m_Args.Count; ++i)
            {
                IStoryValue <P> arg = m_Args[i];
                val.m_Args.Add(arg.Clone());
                m_Values.Add(default(P));
            }
            return(val);
        }
Ejemplo n.º 3
0
 static public int constructor(IntPtr l)
 {
     try {
         StorySystem.StoryValueParams o;
         o = new StorySystem.StoryValueParams();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 4
0
 static public int InitFromDsl(IntPtr l)
 {
     try {
         StorySystem.StoryValueParams self = (StorySystem.StoryValueParams)checkSelf(l);
         Dsl.ISyntaxComponent         a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         self.InitFromDsl(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 5
0
 static public int Evaluate(IntPtr l)
 {
     try {
         StorySystem.StoryValueParams self = (StorySystem.StoryValueParams)checkSelf(l);
         StorySystem.StoryInstance    a1;
         checkType(l, 2, out a1);
         System.Object a2;
         checkType(l, 3, out a2);
         System.Object[] a3;
         checkArray(l, 4, out a3);
         self.Evaluate(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    public bool ExecCommand(StorySystem.StoryInstance instance, StorySystem.StoryMessageHandler handler, StorySystem.StoryValueParams _params, System.Int64 delta)
    {
        var err = LuaFunctionHelper.BeginCall(m_Cs2Lua_ExecCommand);

        LuaFunctionHelper.PushValue(Self);
        LuaFunctionHelper.PushValue(instance);
        LuaFunctionHelper.PushValue(handler);
        LuaFunctionHelper.PushValue(_params);
        LuaFunctionHelper.PushValue(delta);
        var end_call_res = LuaFunctionHelper.EndCall(err);

        if (end_call_res)
        {
            LuaFunctionHelper.BeginGetResult(err);
            bool __cs2lua_ret;
            LuaFunctionHelper.GetResult(out __cs2lua_ret);
            LuaFunctionHelper.EndGetResult();
            return(__cs2lua_ret);
        }
        else
        {
            return(false);
        }
    }
    public void Evaluate(StorySystem.StoryInstance instance, StorySystem.StoryMessageHandler handler, StorySystem.StoryValueParams _params)
    {
        var err = LuaFunctionHelper.BeginCall(m_Cs2Lua_Evaluate);

        LuaFunctionHelper.PushValue(Self);
        LuaFunctionHelper.PushValue(instance);
        LuaFunctionHelper.PushValue(handler);
        LuaFunctionHelper.PushValue(_params);
        var end_call_res = LuaFunctionHelper.EndCall(err);

        if (end_call_res)
        {
            LuaFunctionHelper.BeginGetResult(err);
            LuaFunctionHelper.EndGetResult();
        }
        else
        {
        }
    }