public static State OptionsUpdate()
 {
     background = new Background(Content, "images/background/endless/", _window);
     return State.Menu;
 }
 private void LoadContent(GameWindow window)
 {
     contentManager = new ContentManager(GameCore.ServiceProvider, "Content");
     background = new Background(contentManager, "images/background/endless/", window);
 }
        public static void LoadContent(ContentManager content, GameWindow window)
        {
            hud = content.Load<Texture2D>("images/hud/HUD");
            GameView = window.ClientBounds;
            GameView.Width -= hud.Width;
            GameView.Y = 0;
            HUDView = new Rectangle(GameView.Right, 0, hud.Width, hud.Height);
            boss = new Boss(new Animation(content.Load<Texture2D>("images/boss"), 0.1F, true, 100), new Vector2(Rng.Next(window.ClientBounds.Width - 64), -1 * Rng.Next(500) - 100), new Vector2(0, (float)Rng.NextDouble() * -3 - 1),
                    Enemy.Destruction);
            //enemies.Add(boss);
            Content = content;
            _window = window;
            menu = new Menu.Menu((int)State.Menu, content);
            menu.AddItem(content.Load<Texture2D>("images/menu/btnNewGame"), (int)State.Play, window);
            menu.AddItem(content.Load<Texture2D>("images/menu/btnHighScore"), (int)State.HighScore, window);
            menu.AddItem(content.Load<Texture2D>("images/menu/btnOptions"), (int)State.Options, window);
            menu.AddItem(content.Load<Texture2D>("images/menu/btnQuit"), (int)State.Quit, window);

            background = new Background(content, "images/background/endless/", window);

            content.Load<SoundEffect>("sounds/lets_go").Play();

            Stencil = new Font(content.Load<SpriteFont>("fonts/Stencil"));
            t = Stencil.Size("Nothing here yet");
            //player.IsInvincible = true;
        }