public void BuildLevel(Screens.PlayScreen screen) { this.screen = screen; Factory.AddSpikeRow(screen, -100, GameConstants.ScreenHeight - 30, 10); Factory.AddLineObject(screen, 90, 400, 0, 0); star1 = Factory.AddStar(screen, 205, 230); Factory.AddFence(screen, 215, 380, (float) Math.PI/2, 0); star2 = Factory.AddStar(screen, 400, 260); LineObject l = Factory.AddLineObject(screen, 325, 400, 0, 0); Factory.AddBackAndForthTransform(l, 35, 175, 0); star3 = Factory.AddStar(screen, 575, 230); Factory.AddFence(screen, 585, 380, (float)Math.PI / 2, 0); l = Factory.AddLineObject(screen, 710, 400, 0, 0); // end StickyBirdObj bird = Factory.AddBird(screen, 120, 250); screen.SetBird(bird); Factory.AddNest(screen,700, 380); }
public virtual void BuildLevel(Screens.PlayScreen screen) { this.screen = screen; Factory.AddLineObject(screen, 150, 300, 0, 0); star1 = Factory.AddStar(screen, 225, 170); Factory.AddLineObject(screen, 400, 300, 0, 0); star2 = Factory.AddStar(screen, 400, 250); star3 = Factory.AddStar(screen, 540, 170); Factory.AddLineObject(screen, 650, 300, 0, 0); StickyBirdObj bird = Factory.AddBird(screen, 150, 250); screen.SetBird(bird); Factory.AddNest(screen, 650, 280); Factory.AddSpikeRow(screen, -100, GameConstants.ScreenHeight - 30, 10); }
public static StarObject AddStar(PlayScreen screen, int x, int y) { StarObject so = new StarObject(World.CurrentWorld); AddObject(so, screen, x, y); return so; }