/// <summary>
        ///
        /// Returns true if the steamid was found in  the players file
        ///
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public static bool IdPresent(Steamworks.SteamId id)
        {
            StreamReader reader = new StreamReader(playersPath);

            if (reader.EndOfStream)
            {
                reader.Close();
                return(false);
            }


            string[] players = reader.ReadToEnd().Split('\n');

            reader.Close();


            for (int i = 0; i < players.Length; i++)
            {
                if (players[i] == id.ToString())
                {
                    return(true);
                }

                i++;
            }

            return(false);
        }
        /// <summary>
        /// Checks if the steamid is in the file specified
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public static bool IdPresent(Steamworks.SteamId id, string path)
        {
            Debug.Log("Checking if ID is present in file.");

            Debug.Log("ID: " + id.ToString());
            Debug.Log("Path: " + path);

            Debug.Log("Creating stream reader");

            StreamReader reader = new StreamReader(path);

            Debug.Log("Stream reader created");

            bool present = false;



            if (!reader.EndOfStream)
            {
                string[] ids = reader.ReadLine().Split(' ');

                Debug.Log("Read ids");



                if (ids != null && ids.Length > 0)
                {
                    foreach (var idString in ids)
                    {
                        if (idString.Length > 1)
                        {
                            Debug.Log("Reading id: " + idString);

                            Debug.Log("Converting to ulong");

                            if (System.Convert.ToUInt64(idString) == id)
                            {
                                present = true;
                            }
                        }
                    }
                }
            }


            reader.Close();

            return(present);
        }
        /// <summary>
        /// Removes a player entry from the players file
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public static void RemovePlayer(Steamworks.SteamId id)
        {
            StreamReader reader = new StreamReader(playersPath);

            if (reader.EndOfStream)
            {
                reader.Close();
                return;
            }

            string[] players = reader.ReadToEnd().Split('\n');

            reader.Close();

            string updated = "";

            // Add all players to the updated string except for the player to remove
            if (players != null && players.Length > 0)
            {
                for (int i = 0; i < players.Length; i++)
                {
                    if (players[i].Length >= 1)
                    {
                        if (players[i] != id.ToString())
                        {
                            updated += players[i] + '\n' + players[i + 1] + '\n';
                        }


                        i++;
                    }
                }
            }
            else
            {
                Debug.Log("Players file was null or empty.");
            }


            StreamWriter writer = new StreamWriter(playersPath, false);

            writer.Write(updated);

            writer.Close();
        }
        /// <summary>
        /// Gets the name associated with the steamid found in the players file
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public static string GetName(Steamworks.SteamId id)
        {
            StreamReader reader = new StreamReader(playersPath);

            if (reader.EndOfStream)
            {
                reader.Close();
                return("");
            }

            string[] players = reader.ReadToEnd().Split('\n');

            string name = "";



            // Add all players to the updated string except for the player to remove
            if (players != null && players.Length > 0)
            {
                for (int i = 0; i < players.Length; i++)
                {
                    if (players[i].Length >= 1)
                    {
                        if (players[i] == id.ToString())
                        {
                            name = players[i + 1];
                            break;
                        }

                        i++;
                    }
                }
            }


            reader.Close();


            if (name == "")
            {
                Debug.Log("Couldn't find the name associated with the id " + id + ". " + playersPath + " may be corrupt.");
            }

            return(name);
        }
Ejemplo n.º 5
0
 public override string ToString()
 {
     return($"{Name} ({Id.ToString()})");
 }