Ejemplo n.º 1
0
		/// <summary>
		/// (Async) (Requires UserAuthenticator, APIKeyAuthenticator)
		/// Returns a list of games a player owns along with some playtime information, if the profile is publicly visible.
		/// Throws <see cref="SteamRequestException"/> on failure.
		/// <a href="https://developer.valvesoftware.com/wiki/Steam_Web_API#GetOwnedGames_.28v0001.29">See official documentation.</a>
		/// </summary>
		/// <param name="client"><see cref="SteamClient"/> instance to use.</param>
		/// <param name="steamID">SteamID to return friend's list for.</param>
		/// <param name="getAppInfo">Include game name and logo information in the output?</param>
		/// <param name="getPlayedFreeGames">By default, free games are excluded (as technically everyone owns them). If flag is true, all games the user has played at some point will be returned.</param>
		/// <returns><see cref="OwnedGames"/> object containing information about the specified user's game collection.</returns>
		public async static Task<OwnedGames> GetOwnedGamesAsync( SteamClient client, string steamID, bool getAppInfo = true, bool getPlayedFreeGames = true ) {

			client.IsAuthorizedCall( new Type[] { 
				typeof( Authenticators.UserAuthenticator ), // Executes in User Context (private)
				typeof( Authenticators.APIKeyAuthenticator ) // Executes in API context (public)
			} );

			SteamRequest request = new SteamRequest( SteamAPIInterface.IPlayerService, "GetOwnedGames", SteamMethodVersion.v0001 );
			request.AddParameter( "steamid", steamID, ParameterType.QueryString );
			request.AddParameter( "include_appinfo", ( ( getAppInfo ) ? 1 : 0 ), ParameterType.QueryString );
			request.AddParameter( "include_played_free_games", ( ( getPlayedFreeGames ) ? 1 : 0 ), ParameterType.QueryString );

			return VerifyAndDeserialize<GetOwnedGamesResponse>( ( await client.ExecuteAsync( request ) ) ).OwnedGames;

		}
Ejemplo n.º 2
0
		/// <summary>
		/// (Async) (Requires <see cref="SteamSharp.Authenticators.UserAuthenticator"/>)
		/// Logs the SteamChatClient on to the Steam Chat Service under the context of the authenticated user (UserAuthenticator attached to the targeted SteamClient).
		/// </summary>
		/// <param name="client"><see cref="SteamClient"/> instance to use.</param>
		/// <returns>
		///	Logs the SteamClient authenticated user on to the Steam Chat Service.
		/// </returns>
		/// <exception cref="SteamRequestException">SteamRequestException</exception>
		/// <exception cref="SteamAuthenticationException">SteamAuthenticationException</exception>
		public async Task LogOn( SteamClient client ) {

			IsManualDisconnection = false;

			try {

				IndicateConnectionState( ClientConnectionStatus.Connecting );

				client.IsAuthorizedCall( new Type[] {
					typeof( Authenticators.UserAuthenticator )
				} );

				SteamRequest request = new SteamRequest( "ISteamWebUserPresenceOAuth", "Logon", "v0001", HttpMethod.Post );
				ChatSession = SteamInterface.VerifyAndDeserialize<SteamChatSession>( ( await client.ExecuteAsync( request ) ) );
				LastMessageSentID = ChatSession.MessageBaseID;

				Authenticator = client.Authenticator;

				// Initialize Friends List
				FriendsList = await SteamCommunity.GetFriendsListAsync( this, ChatSession.SteamID );

				HasInitialized = true;

				BeginPoll();

			} catch( Exception e ) {
				IndicateConnectionState( ClientConnectionStatus.Disconnected );
				if( e is AggregateException && e.InnerException != null )
					throw e.InnerException;
				throw e;
			}

		}
Ejemplo n.º 3
0
		/// <summary>
		/// (Async) (Requires <see cref="SteamSharp.Authenticators.APIKeyAuthenticator"/> or <see cref="SteamSharp.Authenticators.UserAuthenticator"/>)
		/// Returns basic profile information for a list of 64-bit Steam IDs.
		/// Throws <see cref="SteamRequestException"/> on failure.
		/// </summary>
		/// <param name="client"><see cref="SteamClient"/> instance to use.</param>
		/// <param name="steamIDs">List of 64 bit Steam IDs to return profile information for. If more than 100 is requested, requests will be executed in batches (API limit of 100 per call).</param>
		/// <returns>
		///	Returns a large amount of profile data for the requested users in the form of a <see cref="Player"/> object. 
		/// Some data associated with a Steam account may be hidden if the user has their profile visibility set to "Friends Only" or "Private". In that case, only public data will be returned.
		/// </returns>
		public async static Task<List<SteamUser>> GetUsersAsync( SteamClient client, SteamID[] steamIDs ) {

			client.IsAuthorizedCall( new Type[] {
				typeof( Authenticators.UserAuthenticator ),
				typeof( Authenticators.APIKeyAuthenticator )
			} );

			// GetUsers has an upper bound of 100 users per request, determine if aggregation is needed
			SteamID[][] chunks =
				steamIDs.Select( ( v, i ) => new { Value = v, Index = i } )
						.GroupBy( x => x.Index / 100 )
						.Select( group => group.Select( x => x.Value ).ToArray() )
						.ToArray();

			List<SteamUser> users = new List<SteamUser>();
			SteamRequest request;
			List<PlayerInfo> players;

			for( int i = 0; i < chunks.Length; i++ ) {

				if( client.Authenticator is Authenticators.UserAuthenticator ) {
					// ISteamUserOAuth provides a higher level of access (with User Authentication), assuming a personal relationship with the target user
					request = new SteamRequest( "ISteamUserOAuth", "GetUserSummaries", "v0001" );
					request.AddParameter( "steamids", String.Join<SteamID>( ",", steamIDs ) );
					players = VerifyAndDeserialize<GetPlayerSummariesContainer>( ( await client.ExecuteAsync( request ) ) ).Players;
				} else {
					request = new SteamRequest( "ISteamUser", "GetPlayerSummaries", "v0002" );
					request.AddParameter( "steamids", String.Join<SteamID>( ",", steamIDs ) );
					players = VerifyAndDeserialize<GetPlayerSummariesResponse>( ( await client.ExecuteAsync( request ) ) ).Response.Players;
				}

				foreach( var player in players ) {
					users.Add( new SteamUser {
						SteamID = player.SteamID,
						PlayerInfo = player
					} );
				}

			}

			return users;

		}
Ejemplo n.º 4
0
		/// <summary>
		/// (Async) (Requires <see cref="SteamSharp.Authenticators.APIKeyAuthenticator"/> or <see cref="SteamSharp.Authenticators.UserAuthenticator"/>)
		/// Returns the friend list of any Steam user, provided the user's Steam Community profile visibility is set to "Public."
		/// Throws <see cref="SteamRequestException"/> on failure.
		/// </summary>
		/// <param name="client"><see cref="SteamClient"/> instance to use.</param>
		/// <param name="steamID">SteamID to return friend's list for.</param>
		/// <returns><see cref="SteamFriendsList"/> object containing a list of <see cref="SteamFriend"/> objects mapping to the Friend's list of the target user.</returns>
		public async static Task<SteamFriendsList> GetFriendsListAsync( SteamClient client, SteamID steamID ) {

			client.IsAuthorizedCall( new Type[] {
				typeof( Authenticators.UserAuthenticator ),
				typeof( Authenticators.APIKeyAuthenticator )
			} );

			SteamRequest request;
			List<SteamFriend> response;

			if( client.Authenticator is Authenticators.UserAuthenticator ) {
				// ISteamUserOAuth provides a higher level of access (with User Authentication), assuming a personal relationship with the target user
				request = new SteamRequest( "ISteamUserOAuth", "GetFriendList", "v0001" );
				request.AddParameter( "steamID", steamID.ToString() );
				response = VerifyAndDeserialize<SteamFriendsListResponse>( ( await client.ExecuteAsync( request ) ) ).Friends;
			} else {
				request = new SteamRequest( "ISteamUser", "GetFriendList", "v0001" );
				request.AddParameter( "steamID", steamID.ToString() );
				response = VerifyAndDeserialize<GetFriendsListResponse>( ( await client.ExecuteAsync( request ) ) ).FriendsList.Friends;
			}

			Dictionary<SteamID, SteamUser> users = new Dictionary<SteamID, SteamUser>();
			foreach( var friend in response ) {
				users.Add( friend.SteamID, new SteamUser {
					SteamID = friend.SteamID,
					FriendSince = friend.FriendSince,
				} );
			}

			return new SteamFriendsList {
				Friends = await GetBulkProfileDataAsync( client, users )
			};

		}