Steam client, handles the connection with the Steam network
Ejemplo n.º 1
0
        public Command(ClientConnection connection, Steam3 steam, String command, String[] parameters)
        {
            this.connection = connection;
            this.steam = steam;

            this.command = command.ToLower();
            this.parameters = parameters;
        }
Ejemplo n.º 2
0
        private void ConnectToSteam(String username, String password, String authCode)
        {
            Logger.Get().Log("Retrieving Steam instance...");

            Steam3 tmpSteam;

            if (SteamInstances.HasInstance(username))
            {
                Logger.Get().Log("Loaded existing instance");
            }
            else
            {
                Logger.Get().Log("Creating new instance");
            }

            tmpSteam = SteamInstances.GetInstance(username);

            tmpSteam.AddHandler(this);

            if (tmpSteam.LoggedIn)
            {
                Logger.Get().Log("Instance already online, checking credentials...");

                if (tmpSteam.Authorize(username, password))
                {
                    Logger.Get().Log("User logged in");
                    this.steam = tmpSteam;
                    IsAuthorized = true;
                    Send(Protocol.Server.LoggedIn);
                    return;
                }
                else
                {
                    Logger.Get().Log("Invalid credentials");
                    connection.Disconnect();
                    return;
                }
            }

            Logger.Get().Log("Connecting to Steam");
            this.steam = tmpSteam;
            steam.Connect(username, password, authCode);

            Logger.Get().Log("Starting callback thread");
        }