Ejemplo n.º 1
0
        public InformHandler(Bot bot, string type)
        {
            this.bot = bot;
            switch (type)
            {
            case "ScrapbankUserHandler":
                this.botType = BotType.ScrapbankingBot;
                break;

            case "AdminUserHandler":
                this.botType = BotType.AdminBot;
                break;

            case "HatbankUserHandler":
                this.botType = BotType.HatbankingBot;
                break;

            case "KeybankHandler":
                this.botType = BotType.KeybankingBot;
                break;

            case "OneScrapUserHandler":
            default:
                this.botType = BotType.OneScrapBot;
                break;
            }
            this.schema = Schema.FetchSchema(bot.GetAPIKey());
        }
        //public void OnCraft(CraftResponceCallback responce)
        //{
        //    this.responce = responce;
        //    CraftedItem = true;
        //}

        //private CraftResponceCallback Scrap(long item1, long item2)
        //{
        //    return Craft(ECraftingRecipie.SmeltClassWeapon, new long[] { item1, item2 });
        //}

        //private CraftResponceCallback Craft(ECraftingRecipie recipie, long[] items)
        //{
        //    if (!InGame)
        //    {
        //        try
        //        {
        //            LaunchGame();
        //            Thread.Sleep(50);
        //            while (!InGame)
        //            {
        //                Thread.Sleep(100);
        //            }
        //        }
        //        catch (ThreadInterruptedException e)
        //        {
        //            bot.log.Error(e.StackTrace);
        //        }
        //    }
        //    CraftedItem = false;
        //    bot.SteamGameCoordinator.Craft(recipie, items);
        //    Thread.Sleep(50);
        //    while (!CraftedItem)
        //    {
        //        Thread.Sleep(100);
        //    }
        //    return responce;
        //}

        public void ScrapbankMethod()
        {
            if (bot.CurrentGame != 440)
            {
                LaunchGame();
                Thread.Sleep(2000);
            }
            int loopcount = 0;

            Monitor.Enter(this.lck);
            while (loopcount < 1)
            {
                Inventory MyInventory = Inventory.FetchInventory(bot.SteamClient.SteamID.ConvertToUInt64(), bot.GetAPIKey());
                if (MyInventory == null)
                {
                    bot.log.Error("Could not fetch own inventory via Steam API");
                    Monitor.PulseAll(this.lck);
                    return;
                }

                List <ulong> scraps = new List <ulong>();
                List <ulong> recs   = new List <ulong>();
                List <ulong> refs   = new List <ulong>();
                Dictionary <string, List <ulong> > weapons = new Dictionary <string, List <ulong> >();

                //uShort = defindex ulong = id
                Schema schema = Schema.FetchSchema(bot.GetAPIKey());

                #region Counting

                foreach (Inventory.Item item in MyInventory.Items)
                {
                    Schema.Item schemaItem = schema.GetItem(item.Defindex);
                    if (item.Defindex == 5000)
                    {
                        scraps.Add(item.Id);
                    }
                    else if (item.Defindex == 5001)
                    {
                        recs.Add(item.Id);
                    }
                    else if (item.Defindex == 5002)
                    {
                        refs.Add(item.Id);
                    }
                    else
                    {
                        if (schemaItem.CraftMaterialType == "weapon" && !item.IsNotCraftable && !item.IsNotTradeable)
                        {
                            if (!weapons.ContainsKey(schemaItem.UsableByClasses[0]))
                            {
                                weapons.Add(schemaItem.UsableByClasses[0], new List <ulong>());
                            }
                            weapons[schemaItem.UsableByClasses[0]].Add(item.Id);
                        }
                    }
                }

                #endregion Counting

                #region Getting Craft Pairs

                List <string>       Defindex = new List <string>();
                List <CraftingPair> craftingpairs = new List <CraftingPair>();
                ulong item1, item2;
                foreach (KeyValuePair <string, List <ulong> > pair in weapons)
                {
                    item1 = 0;
                    item2 = 0;
                    Defindex.Clear();
                    foreach (ulong id in pair.Value)
                    {
                        Inventory.Item item       = MyInventory.GetItem(id);
                        Schema.Item    schemaItem = schema.GetItem(item.Defindex);

                        if (Defindex.Contains(schemaItem.ItemName) && !bot.dReserved.ContainsKey(item.Id))
                        {
                            if (item1 == 0)
                            {
                                item1 = item.Id;
                            }
                            else if (item2 == 0)
                            {
                                item2 = item.Id;
                                CraftingPair crPair = new CraftingPair(CraftingType.ScrapbankSmeltWeps);
                                crPair.SetItem(item1);
                                crPair.SetItem(item2);
                                craftingpairs.Add(crPair);
                                item1 = 0;
                                item2 = 0;
                            }
                        }
                        else
                        {
                            Defindex.Add(schemaItem.ItemName);
                        }
                    }
                }

                #endregion Getting Craft Pairs

                #region Crafting

                foreach (CraftingPair pair in craftingpairs)
                {
                    Crafting.CraftItems(bot, pair.Item1, pair.Item2);
                    Thread.Sleep(100);
                    //CraftResponceCallback callback = Scrap((long)pair.Item1, (long)pair.Item2);
                    //if (callback != null)
                    //{
                    //    foreach (long itemID in callback.GetItems())
                    //    {
                    //        scraps.Add((ulong)itemID);
                    //    }
                    //    bot.log.Success("Item crafted into scrap!");
                    //}
                }

                while (refs.Count > 0)
                {
                    Crafting.CraftItems(bot, refs[0]);
                    Thread.Sleep(100);
                    refs.RemoveAt(0);

                    //CraftResponceCallback callback = Craft(ECraftingRecipie.Unknown, new long[] { (long)refs[0] });
                    //if (callback != null)
                    //{
                    //    refs.RemoveAt(0);
                    //    foreach (long itemID in callback.GetItems())
                    //    {
                    //        recs.Add((ulong)itemID);
                    //    }
                    //    bot.log.Success("Refined smelted into reclaimed!");
                    //}
                }

                while (recs.Count > 0)
                {
                    Crafting.CraftItems(bot, recs[0]);
                    Thread.Sleep(100);
                    recs.RemoveAt(0);

                    //CraftResponceCallback callback = Craft(ECraftingRecipie.Unknown, new long[] { (long)recs[0] });
                    //if (callback != null)
                    //{
                    //    recs.RemoveAt(0);
                    //    foreach (long itemID in callback.GetItems())
                    //    {
                    //        scraps.Add((ulong)itemID);
                    //    }
                    //    bot.log.Success("Reclaimed smelted into scrap!");
                    //}
                }

                #endregion Crafting
                loopcount++;
            }
            ExitGame();
            Monitor.Exit(this.lck);
            bStarted = false;
        }
Ejemplo n.º 3
0
        public void ScrapbankingMethod()
        {
            try
            {
                Thread.Sleep(5000);
                inventory = Inventory.FetchInventory(bot.SteamClient.SteamID.ConvertToUInt64(), bot.GetAPIKey());
                if (inventory == null)
                {
                    inventory = Inventory.FetchInventory(bot.SteamClient.SteamID.ConvertToUInt64(), bot.GetAPIKey());
                    if (inventory == null)
                    {
                        bStarted = false;
                        return;
                    }
                }
                foreach (Inventory.Item item in inventory.Items)
                {
                    if (item.IsNotTradeable)
                    {
                    }
                    else if (item.IsNotCraftable)
                    {
                        Blacklist += 0.5;
                    }
                    else if (item.Defindex == 5000)
                    {
                        ScrapMetal += 1;
                    }
                    else if (item.Defindex == 5001)
                    {
                        ReclaimedMetal += 1;
                    }
                    else if (item.Defindex == 5002)
                    {
                        RefinedMetal += 1;
                    }
                    else if (clsFunctions.WepBlackList.Contains(item.Defindex) || item.Quality != "6")
                    {
                        Blacklist += 0.5;
                    }
                    else if (schema.GetItem(item.Defindex).CraftMaterialType == "weapon")
                    {
                        Weapons += 0.5;
                    }
                    else
                    {
                        Unknown++;
                    }
                }
                timeCounted = DateTime.Now;
                bCounted    = true;
                BotTotal    = ScrapMetal + (ReclaimedMetal * 3) + (RefinedMetal * 9) + Weapons + Blacklist;
                //if (BotTotal < clsFunctions.SCRAPBANK_INVENTORY_LEVEL)
                //{
                //    bot.SteamFriends.SendChatMessage(clsFunctions.BotsOwnerID, EChatEntryType.ChatMsg, "Problem! I have " + BotTotal + " when i should have " + clsFunctions.SCRAPBANK_INVENTORY_LEVEL + "!");
                //}
                if (BotTotal > clsFunctions.SCRAPBANK_INVENTORY_LEVEL + 3)
                {
                    bot.SteamFriends.SendChatMessage(clsFunctions.BotsOwnerID, EChatEntryType.ChatMsg, "Hey, I have extra items.");
                }
                if (Blacklist > 0)
                {
                    bot.SteamFriends.SendChatMessage(clsFunctions.BotsOwnerID, EChatEntryType.ChatMsg, "Hey, I have " + (Blacklist / 0.5) + " blacklisted items.");
                }
                if (Unknown > 0)
                {
                    bot.SteamFriends.SendChatMessage(clsFunctions.BotsOwnerID, EChatEntryType.ChatMsg, "Hey, I have " + Unknown + " unknown items.");
                }

                if (ReclaimedMetal > 0 || RefinedMetal > 0)
                {
                    if (!bot.craftHandler.InGame && bot.CurrentTrade == null)
                    {
                        bot.craftHandler.Start(CraftingType.ScrapbankMetalToScrap);
                    }
                    //bot.SteamFriends.SendChatMessage(clsFunctions.BotsOwnerID, EChatEntryType.ChatMsg, "I have ref or rec!");
                }
                else if (ScrapMetal < 20) //|| (QuarryRef > 0 || QuarryRec > 0))
                {
                    if (!bot.craftHandler.InGame && bot.CurrentTrade == null)
                    {
                        bot.craftHandler.Start(CraftingType.ScrapbankSmeltWeps);
                    }
                }
                bStarted = false;
            }
            catch
            {
                bCounted = false;
                bStarted = false;
            }
        }