public override void Fail(LittleState.StateArgs arg) => DisplayFunctions.Fail(arg);
 public override LittleState.ReturnObject Done() => DisplayFunctions.DoneDisplay();
 public override LittleState.ReturnObject Idle(LittleState.LittleEvent eve) => DisplayFunctions.IdleDisplay(eve);
 public override LittleState.ReturnObject Finish() => DisplayFunctions.FinishDisplay();
 public override LittleState.ReturnObject Init() => DisplayFunctions.InitDisplay();