Ejemplo n.º 1
0
        public void ResetResetsCurrentStateOfStateMachine()
        {
            var sm = new StateMachine("sm");
            var initial = sm.CreateInitialState("initial");
            var state1 = sm.CreateState("state1");
            var evt = sm.CreateEvent("evt");
            initial.TransitionOn(evt).To(state1);

            evt.Fire();

            sm.Reset();

            Assert.AreEqual(initial, sm.CurrentState);
        }
Ejemplo n.º 2
0
        public void ResettingStateMachineRemovesFault()
        {
            var exception = new Exception("foo");
            var sm = new StateMachine("sm");
            var initial = sm.CreateInitialState("initial").WithEntry(i => { throw exception; });
            var evt = sm.CreateEvent("evt");
            initial.TransitionOn(evt).To(initial);

            Assert.Throws<TransitionFailedException>(() => evt.TryFire());

            sm.Reset();
            Assert.False(sm.IsFaulted);
            Assert.Null(sm.Fault);
        }
Ejemplo n.º 3
0
        public void ResetResetsStateOfChildStateMachines()
        {
            var parent = new StateMachine("parent");
            var initialState = parent.CreateInitialState("initialState");
            var state1 = parent.CreateState("state1");
            var child = state1.CreateChildStateMachine();
            var substate1 = child.CreateInitialState("substate1");
            var substate2 = child.CreateState("substate2");

            var evt = parent.CreateEvent("evt");
            initialState.TransitionOn(evt).To(state1);
            substate1.TransitionOn(evt).To(substate2);

            evt.Fire();
            evt.Fire();

            parent.Reset();

            Assert.IsNull(child.CurrentState);
        }
Ejemplo n.º 4
0
        public void ResetEmptiesTransitionQueue()
        {
            var sm = new StateMachine("parent");
            var state1 = sm.CreateInitialState("state1");
            var state2 = sm.CreateState("state2");

            var evt = new Event("evt");

            state1.TransitionOn(evt).To(state2).WithHandler(i =>
            {
                evt.Fire();
                sm.Reset();
            });
            state2.TransitionOn(evt).To(state1);

            evt.Fire();

            // Make sure that the queued event didn't get fired
            Assert.AreEqual(state2, sm.CurrentState);

            // Make sure nothing's been queued
            evt.Fire();
            Assert.AreEqual(state1, sm.CurrentState);
        }
        public void StateMachineDoesNotResetUntilActionIsInvoked()
        {
            // Need to transition, so we can tell when it's reset
            var sm = new StateMachine("sm");
            var initial = sm.CreateInitialState("initial");
            var state1 = sm.CreateState("state1");
            var evt = new Event("evt");
            initial.TransitionOn(evt).To(state1);
            evt.Fire();

            var synchronizer = new Mock<IStateMachineSynchronizer>();
            sm.Synchronizer = synchronizer.Object;

            Action resetAction = null;
            synchronizer.Setup(x => x.Reset(It.IsAny<Action>())).Callback((Action action) => resetAction = action);

            sm.Reset();

            Assert.AreEqual(state1, sm.CurrentState);
            Assert.NotNull(resetAction);

            resetAction();

            Assert.AreEqual(initial, sm.CurrentState);
        }
        public void ResetCallsSynchronizerReset()
        {
            var synchronizer = new Mock<IStateMachineSynchronizer>();
            var sm = new StateMachine("sm");
            sm.Synchronizer = synchronizer.Object;

            sm.Reset();

            synchronizer.Verify(x => x.Reset(It.IsAny<Action>()));
        }
Ejemplo n.º 7
0
        public static void TransitionGuards()
        {
            var stateMachine = new StateMachine();
            var stateA = stateMachine.CreateInitialState("State A");
            var stateB = stateMachine.CreateState("State B");
            var stateC = stateMachine.CreateState("State C");
            var eventE = new Event("Event E");

            ///////////////////////

            bool allowTransitionToStateB = false;

            stateA.TransitionOn(eventE).To(stateB).WithGuard(info => allowTransitionToStateB);
            stateA.TransitionOn(eventE).To(stateC);

            eventE.Fire();
            Assert.AreEqual(stateC, stateMachine.CurrentState);

            ///////////////////////

            stateMachine.Reset();

            ///////////////////////

            // Alternatively...
            allowTransitionToStateB = true;
            eventE.Fire();
            Assert.AreEqual(stateB, stateMachine.CurrentState);

            ///////////////////////
        }
Ejemplo n.º 8
0
        public static void SerializationAndDeserialization()
        {
            var stateMachine = new StateMachine();
            var stateA = stateMachine.CreateInitialState("StateA");
            var stateB = stateMachine.CreateState("StateB");

            var evt = new Event();
            stateA.TransitionOn(evt).To(stateB);

            // Move us out of the default state
            evt.Fire();
            Assert.AreEqual(stateB, stateMachine.CurrentState);

            string serialized = stateMachine.Serialize();

            // Reset the state machine
            stateMachine.Reset();
            Assert.AreEqual(stateA, stateMachine.CurrentState);

            // Deserialize into it
            stateMachine.Deserialize(serialized);
            Assert.AreEqual(stateB, stateMachine.CurrentState);
        }
Ejemplo n.º 9
0
        public static void DynamicTransitions()
        {
            var stateMachine = new StateMachine();
            var stateA = stateMachine.CreateInitialState("State A");
            var stateB = stateMachine.CreateState("State B");
            var stateC = stateMachine.CreateState("State C");
            var eventE = new Event("Event E");

            ///////////////////////

            State stateToTransitionTo = stateB;

            stateA.TransitionOn(eventE).ToDynamic(info => stateToTransitionTo);

            eventE.Fire();
            Assert.AreEqual(stateB, stateMachine.CurrentState);

            ///////////////////////

            stateMachine.Reset();

            ///////////////////////

            // Alternatively...
            stateToTransitionTo = stateC;
            eventE.Fire();
            Assert.AreEqual(stateC, stateMachine.CurrentState);
        }