public HelicopterLogSnapshot(PhysicalHeliState trueState, PhysicalHeliState observedState,
                             PhysicalHeliState estimatedState, PhysicalHeliState blindEstimatedState, 
                             ForwardRightUp accelerometer, float groundAltitude, TimeSpan time)
 {
     True = trueState;
     Estimated = estimatedState;
     Observed = observedState;
     Time = time;
     Accelerometer = accelerometer;
     BlindEstimated = blindEstimatedState;
     GroundAltitude = groundAltitude;
 }
 public HelicopterLogSnapshot(PhysicalHeliState trueState, PhysicalHeliState observedState,
                              PhysicalHeliState estimatedState, PhysicalHeliState blindEstimatedState,
                              ForwardRightUp accelerometer, float groundAltitude, TimeSpan time)
 {
     True           = trueState;
     Estimated      = estimatedState;
     Observed       = observedState;
     Time           = time;
     Accelerometer  = accelerometer;
     BlindEstimated = blindEstimatedState;
     GroundAltitude = groundAltitude;
 }
 private static void WriteFRU(XmlWriter w, string nodeName, ForwardRightUp value)
 {
     w.WriteStartElement(nodeName);
     w.WriteAttributeString("Forward", value.Forward.ToString(Localization));
     w.WriteAttributeString("Right", value.Right.ToString(Localization));
     w.WriteAttributeString("Up", value.Up.ToString(Localization));
     w.WriteEndElement();
 }
Ejemplo n.º 4
0
        public override void Update(PhysicalHeliState startState, PhysicalHeliState endState, JoystickOutput output, TimeSpan startTime, TimeSpan endTime)
        {
            _accelerometer.Update(startState, endState, output, startTime, endTime);
            _gyroscope.Update(startState, endState, output, startTime, endTime);

            // Make sure we use orientation at start of timestep to transform to world, since IMU should be able to calculate accumulated position
            // by this world acceleration, and according to my physics simulation the position is calculated before rotation is.
            AccelerationWorld = _accelerometer.AccelerationWorld;
            AccelerationLocal = new ForwardRightUp(_accelerometer.Forward, _accelerometer.Right, _accelerometer.Up);
            AngularRateBody = AngularValues.FromRadians(_gyroscope.Rate);
            AngularDeltaBody = AngularValues.FromRadians(_gyroscope.Delta);

            PitchRollYaw delta = AngularDeltaBody.Radians;
            AccumulatedOrientation =
                VectorHelper.AddPitchRollYaw(AccumulatedOrientation, delta.Pitch, delta.Roll, delta.Yaw);
        }