public bool TryTurnCrank()
        {
            _gumBallMachine.SetState(_gumBallMachine.SoldState);
            Console.WriteLine("A gum ball is going to be given to you.");

            return(true);
        }
        public void Dispense()
        {
            Console.WriteLine("Here's your gum ball.");
            _gumBallMachine.ReleaseGumBall();

            if (_gumBallMachine.GumBallCount > 0)
            {
                _gumBallMachine.SetState(_gumBallMachine.NoQuarterState);
            }
            else
            {
                _gumBallMachine.SetState(_gumBallMachine.SoldOutState);
                Console.WriteLine("The machine is out of gum balls.");
            }
        }
Ejemplo n.º 3
0
 public void InsertQuarter()
 {
     _gumBallMachine.SetState(_gumBallMachine.HasQuarterState);
     Console.WriteLine("You inserted a quarter.");
 }