Ejemplo n.º 1
0
        /******************************
         * Hand Guesture Variables */
        


        /********************************* Swipe Event ****************************************/

        public void TrackingSwipeGesture(SkeletonPoint currentPoint)
        {
            //get current
            currentGesture = new GesturePoint()
            {
                X = currentPoint.X,
                Y = currentPoint.Y,
                Z = currentPoint.Z,
                T = DateTime.Now
            };
            // if curr.x is less than spine.x - 0.1
            // assign start point
            if ((currentGesture.Z < Kernel.spine.Position.Z - 0.7 && currentGesture.Z > Kernel.spine.Position.Z) ||
                (currentGesture.X < Kernel.spine.Position.X - 0.1)
                )
            {
                startGesture = currentGesture;
                return;
            }
            if (((currentGesture.Y > Kernel.hipCenter.Position.Y && currentGesture.Y < Kernel.head.Position.Y))
            && (currentGesture.Z > Kernel.spine.Position.Z - 0.5 && currentGesture.Z < Kernel.spine.Position.Z)
            && (currentGesture.X > Kernel.spine.Position.X - 0.4 || currentGesture.X < Kernel.spine.Position.X + 0.1))
            {
                if ((currentGesture.T - startGesture.T).Milliseconds <= swipeTime)
                {
                    //judge gesture
                    // seccussful gesture
                    if ((currentGesture.X - startGesture.X < 1 && currentGesture.X - startGesture.X > 0.6)
                        && (Math.Abs(currentGesture.Y - startGesture.Y) < 0.3)
                        && (Math.Abs(currentGesture.Z - startGesture.Z) < 0.2)
                       )
                    {
                        startGesture = currentGesture;
                        removeAllBottles();
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void TrackingSwipeGesture(SkeletonPoint currentPoint)
        {
            //get current
            currentGesture = new GesturePoint()
            {
                X = currentPoint.X,
                Y = currentPoint.Y,
                Z = currentPoint.Z,
                T = DateTime.Now
            };
            // if curr.x is less than spine.x - 0.1
            // assign start point
            //Console.WriteLine("x: " + currentGesture.X + "z: " + currentGesture.Z);
            //Console.WriteLine("spine: " + Kernel.spine.Position.Z);
            if ((currentGesture.Z < Kernel.spine.Position.Z - 0.7 && currentGesture.Z > Kernel.spine.Position.Z) ||
                (currentGesture.X > Kernel.spine.Position.X + 0.1)
                )
            {
                //Console.WriteLine("start point");
                startGesture = currentGesture;
                return;
            }
            // valid gesture range
                //Console.WriteLine("1");
                //Console.WriteLine("2");
            if (((currentGesture.Y > Kernel.hipCenter.Position.Y && currentGesture.Y < Kernel.head.Position.Y))
            && (currentGesture.Z > Kernel.spine.Position.Z - 0.7 && currentGesture.Z < Kernel.spine.Position.Z)
            && (currentGesture.X < Kernel.spine.Position.X + 0.4 || currentGesture.X > Kernel.spine.Position.X - 0.1))
            {
              //  Console.WriteLine("3");
                // valid time duration
                if ((currentGesture.T - startGesture.T).Milliseconds <= swipeTime)
                {
                    //judge gesture
                    // seccussful gesture
                   // Console.WriteLine("ohyeah");
                    if ((currentGesture.X - startGesture.X > -1 && currentGesture.X - startGesture.X < -0.6)
                        && (Math.Abs(currentGesture.Y - startGesture.Y) < 0.3)
                        && (Math.Abs(currentGesture.Z - startGesture.Z) < 0.2)
                       )
                    {
                        //Console.WriteLine("ohyeah");
                        // assign current gesture to start
                        startGesture = currentGesture;

                        // do things you want
                        GameWindow.kinect.SkeletonFrameReady -=
                        new EventHandler<SkeletonFrameReadyEventArgs>(SkeletonFrame_Ready);
                        GameWindow gameWindow = new GameWindow();
                        gameWindow.Show();
                        (this as Window).Close();
                    }
                }
            }
        }