public void LoadContent(Texture2D galaxyViewTextures, Texture2D baseViewTextures, SpriteFont font, Galaxy gal)
        {
            detailFont     = font;
            currentGalaxy  = gal;
            selectedSystem = currentGalaxy.Home;

            galaxyIcons = new IconHandler(galaxyViewTextures, 3, 6);
            baseIcons   = new IconHandler(baseViewTextures, 3, 6);
        }
        public void LoadTexture(Texture2D buttonTex, Texture2D timeLineTex, SpriteFont font)
        {
            buttonIcons = new IconHandler(buttonTex, 3, 6);
            displayIcons = new IconHandler(timeLineTex, 3, 6);

            timeFont = font;

            textX = base.Window.X + timeFont.LineSpacing / 2;
            textY = base.Window.Y + timeFont.LineSpacing / 2;
        }