Ejemplo n.º 1
0
        public void CheckInput(Starfighter starfighter)
        {
            CheckPlayers();
            if (players.Count > 0)
            {

                //Better to link starship to single player and acquire through skeletonid
                //but this will do for testing
                foreach (var player in players)
                {

                    left = player.Value.GetJointPosition(JointID.HandLeft);
                    right = player.Value.GetJointPosition(JointID.HandRight);
                    centre = player.Value.GetJointPosition(JointID.ShoulderCenter);
                }

                //THis starts the flight once the player exists and has raised hands
                //(well, moved them far enough from centre)
                //Although this is a fixed width and prob ought to be calculated
                //based upon player height.
                if(starfighter.Speed == 0 && left.X < centre.X - 0.2 && right.X > centre.X + 0.2)
                {
                    starfighter.Speed = 20;
                }

                if (left.Y > right.Y - 0.15 ) MoveRight(starfighter);
                if (left.Y < right.Y + 0.15 ) MoveLeft(starfighter);

                if (left.Z < (centre.Z - 0.2) && right.Z < (centre.Z - 0.2)) DecreaseSpeed(starfighter);
                if (left.Z > (centre.Z + 0.2) && right.Z > (centre.Z + 0.2)) IncreaseSpeed(starfighter);

            }
        }
Ejemplo n.º 2
0
 public void CheckInput(Starfighter starfighter)
 {
     if (starfighter.Speed == 0 && Keyboard.IsKeyDown(Key.Up))
         starfighter.Speed = 19;
     if(Keyboard.IsKeyDown(Key.Left)) MoveLeft(starfighter);
     if(Keyboard.IsKeyDown(Key.Right)) MoveRight(starfighter);
     if(Keyboard.IsKeyDown(Key.Up)) IncreaseSpeed(starfighter);
     if(Keyboard.IsKeyDown(Key.Down)) DecreaseSpeed(starfighter);
 }