public virtual void InitializeFSM(AbstractState initialState) { _startingState = initialState; ChangeState(_startingState); }
public FiniteStateMachine(AbstractState initialState) { _startingState = initialState; }
public virtual void InitializeFSM(AbstractState initialState) { _startingState = initialState; ChangeState(_startingState); }
public FiniteStateMachine(AbstractState initialState) { _startingState = initialState; }