/// <summary>Raised before the game begins writes data to the save file (except the initial save creation).</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> public static void OnSaving(object sender, EventArgs e) { Multiplayer.onBeforeSave(); }
public static void onBeforeSave(object sender, EventArgs args) { Multiplayer.onBeforeSave(); }